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    Searched refs:rsq (Results 1 - 13 of 13) sorted by null

  /external/fec/
sim.c 10 double fac,rsq,v1,v2; local
25 rsq = v1*v1 + v2*v2;
26 } while(rsq >= 1.0 || rsq == 0.0);
27 fac = sqrt(-2.0*log(rsq)/rsq);
  /external/swiftshader/src/Shader/
ShaderCore.cpp 227 Float4 rsq; local
231 rsq = Float4(1.0f) / Sqrt(abs);
235 rsq = RcpSqrt_pp(abs);
239 rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f);
244 rsq = Min(rsq, Float4((float&)big));
246 return rsq;
758 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); local
774 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) function in class:sw::ShaderCore
1378 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
1389 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
1400 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local
    [all...]
ShaderCore.hpp 252 void rsq(Vector4f &dst, const Vector4f &src, bool pp = false);
PixelProgram.cpp 215 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
    [all...]
VertexProgram.cpp 274 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
    [all...]
  /external/mesa3d/src/compiler/glsl/
ir_builder.h 151 ir_expression *rsq(operand a);
ir_builder.cpp 318 rsq(operand a) function in namespace:ir_builder
opt_algebraic.cpp 901 /* While ir_to_mesa.cpp will lower sqrt(x) to rcp(rsq(x)), it does so at
907 /* As far as we know, all backends are OK with rsq. */
909 return rsq(op_expr[0]->operands[0]);
builtin_functions.cpp     [all...]
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
disasm-a3xx.c 745 OPC(4, OPC_RSQ, rsq),
  /external/deqp/modules/gles2/scripts/
genutil.py 175 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
  /external/deqp/modules/gles3/scripts/
genutil.py 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
  /external/deqp/modules/gles31/scripts/
genutil.py 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath

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