/external/fec/ |
sim.c | 10 double fac,rsq,v1,v2; local 25 rsq = v1*v1 + v2*v2; 26 } while(rsq >= 1.0 || rsq == 0.0); 27 fac = sqrt(-2.0*log(rsq)/rsq);
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/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 227 Float4 rsq; local 231 rsq = Float4(1.0f) / Sqrt(abs); 235 rsq = RcpSqrt_pp(abs); 239 rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f); 244 rsq = Min(rsq, Float4((float&)big)); 246 return rsq; 758 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); local 774 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) function in class:sw::ShaderCore 1378 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local 1389 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local 1400 Float4 rsq = reciprocalSquareRoot(dot, false, pp); local [all...] |
ShaderCore.hpp | 252 void rsq(Vector4f &dst, const Vector4f &src, bool pp = false);
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PixelProgram.cpp | 215 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break; [all...] |
VertexProgram.cpp | 274 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break; [all...] |
/external/mesa3d/src/compiler/glsl/ |
ir_builder.h | 151 ir_expression *rsq(operand a);
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ir_builder.cpp | 318 rsq(operand a) function in namespace:ir_builder
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opt_algebraic.cpp | 901 /* While ir_to_mesa.cpp will lower sqrt(x) to rcp(rsq(x)), it does so at 907 /* As far as we know, all backends are OK with rsq. */ 909 return rsq(op_expr[0]->operands[0]);
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builtin_functions.cpp | [all...] |
/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
disasm-a3xx.c | 745 OPC(4, OPC_RSQ, rsq),
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/external/deqp/modules/gles2/scripts/ |
genutil.py | 175 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
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/external/deqp/modules/gles3/scripts/ |
genutil.py | 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
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/external/deqp/modules/gles31/scripts/ |
genutil.py | 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in class:GenMath
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