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  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_compiler.c 35 struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_program.c 62 struct st_vertex_program *prog = rzalloc(NULL,
67 struct st_fragment_program *prog = rzalloc(NULL,
72 struct st_geometry_program *prog = rzalloc(NULL,
77 struct st_tessctrl_program *prog = rzalloc(NULL,
82 struct st_tesseval_program *prog = rzalloc(NULL,
87 struct st_compute_program *prog = rzalloc(NULL,
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_context.c 64 struct i830_context *i830 = rzalloc(NULL, struct i830_context);
i915_context.c 162 struct i915_context *i915 = rzalloc(NULL, struct i915_context);
  /external/mesa3d/src/compiler/glsl/
link_uniform_block_active_visitor.cpp 43 rzalloc(mem_ctx, struct link_uniform_block_active);
103 *ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements);
195 *ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements);
standalone.cpp 122 struct gl_program *prog = rzalloc(NULL, struct gl_program);
436 whole_program = rzalloc (NULL, struct gl_shader_program);
438 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
453 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
standalone_scaffolding.cpp 93 shader = rzalloc(NULL, struct gl_shader);
test_optpass.cpp 205 struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
  /external/mesa3d/src/mesa/main/
shaderobj.c 105 shader = rzalloc(NULL, struct gl_shader);
265 data = rzalloc(NULL, struct gl_shader_program_data);
301 shProg = rzalloc(NULL, struct gl_shader_program);
  /external/mesa3d/src/compiler/nir/
nir_opt_dce.c 134 struct exec_list *worklist = rzalloc(NULL, struct exec_list);
nir_loop_analyze.c 229 nir_basic_induction_var *biv = rzalloc(state, nir_basic_induction_var);
342 rzalloc(state->loop->info, nir_loop_terminator);
784 loop_info_state *state = rzalloc(mem_ctx, loop_info_state);
794 loop->info = rzalloc(loop, nir_loop_info);
nir_lower_two_sided_color.c 51 nir_variable *var = rzalloc(shader, nir_variable);
nir_to_lcssa.c 195 lcssa_state *state = rzalloc(NULL, lcssa_state);
nir.c 38 nir_shader *shader = rzalloc(mem_ctx, nir_shader);
47 shader->info = si ? si : rzalloc(shader, shader_info);
159 nir_variable *var = rzalloc(shader, nir_variable);
180 nir_variable *var = rzalloc(impl->function->shader, nir_variable);
318 impl->params[i] = rzalloc(function->shader, nir_variable);
325 impl->return_var = rzalloc(function->shader, nir_variable);
339 nir_block *block = rzalloc(shader, nir_block);
396 nir_loop *loop = rzalloc(shader, nir_loop);
451 /* TODO: don't use rzalloc */
490 /* TODO: don't use rzalloc */
    [all...]
nir_lower_clip.c 47 nir_variable *var = rzalloc(shader, nir_variable);
nir_phi_builder.c 84 struct nir_phi_builder *pb = rzalloc(NULL, struct nir_phi_builder);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_compiler.c 103 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
test_eu_compact.c 259 struct brw_codegen *p = rzalloc(NULL, struct brw_codegen);
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_context.c 123 vc4 = rzalloc(NULL, struct vc4_context);
vc4_qir_live_variables.c 88 rzalloc(partial_update_ht, struct partial_update_state);
  /external/mesa3d/src/util/
ralloc.h 71 * \def rzalloc(ctx, type)
79 #define rzalloc(ctx, type) ((type *) rzalloc_size(ctx, sizeof(type))) macro
register_allocate.c 191 regs = rzalloc(mem_ctx, struct ra_regs);
309 class = rzalloc(regs, struct ra_class);
419 g = rzalloc(NULL, struct ra_graph);
  /external/mesa3d/src/compiler/spirv/
vtn_variables.c 38 /* TODO: don't use rzalloc */
105 deref_var = rzalloc(b, nir_deref_var);
765 *inout = rzalloc(b, struct vtn_ssa_value);
    [all...]
spirv_to_nir.c 60 struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
101 struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
127 struct vtn_ssa_value *col_val = rzalloc(b, struct vtn_ssa_value);
351 struct vtn_decoration *dec = rzalloc(b, struct vtn_decoration);
381 struct vtn_decoration *dec = rzalloc(b, struct vtn_decoration);
700 val->type = rzalloc(b, struct vtn_type);
906 nir_constant *c = rzalloc(b, nir_constant);
1012 val->constant = rzalloc(b, nir_constant);
    [all...]
  /external/mesa3d/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp 72 this->prog = rzalloc(NULL, struct gl_shader_program);
73 this->prog->data = rzalloc(this->prog, struct gl_shader_program_data);

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