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    Searched refs:s_names (Results 1 - 13 of 13) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.cpp 35 static const char* s_names[] = local
53 return de::getSizedArrayElement<GLSL_VERSION_LAST>(s_names, version);
144 static const char* s_names[] = local
154 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == SHADERTYPE_LAST);
156 return s_names[(int)shaderType];
163 static const char* s_names[] = local
170 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == PRECISION_LAST);
172 return s_names[(int)precision];
179 static const char* s_names[] = local
277 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == TYPE_LAST)
    [all...]
gluVarType.cpp 172 static const char* const s_names[] = { "in", "out", "const", "uniform", "buffer", "patch in", "patch out" }; local
174 return de::getSizedArrayElement<STORAGE_LAST>(s_names, storage);
179 static const char* const s_names[] = { "smooth", "flat", "centroid" }; local
181 return de::getSizedArrayElement<INTERPOLATION_LAST>(s_names, interpolation);
186 static const char* s_names[] = local
203 return de::getSizedArrayElement<FORMATLAYOUT_LAST>(s_names, layout);
223 static const char* s_names[] = local
229 return de::getSizedArrayElement<MATRIXORDER_LAST>(s_names, qualifier);
  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 94 static const char* s_names[] = local
125 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCASE_LAST);
127 return s_names[(int)loopCase];
150 static const char* s_names[] = local
157 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPTYPE_LAST);
159 return s_names[(int)loopType];
173 static const char* s_names[] = local
180 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == LOOPCOUNT_LAST);
182 return s_names[(int)countType];
    [all...]
es3fFboCompletenessTests.cpp 354 static const char* const s_names[] = { "color", "depth", "stencil" }; local
355 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == DE_LENGTH_OF_ARRAY(params.numSamples));
357 for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_names); i++)
370 os << "texture " << s_names[i] << " attachment"; local
372 os << ns << "-sample renderbuffer " << s_names[i] << " attachment"; local