/external/deqp/framework/common/ |
tcuTexture.hpp | 503 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const; 528 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const 554 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 582 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 653 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const; 681 inline float Texture1D::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const 683 return m_view.sampleCompare(sampler, ref, s, lod); 710 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 742 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 744 return m_view.sampleCompare(sampler, ref, s, t, lod) [all...] |
tcuTexture.cpp | [all...] |
/external/deqp/framework/opengl/ |
gluTextureTestUtil.cpp | 347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f); 355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); 363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); 371 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); 379 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f); 387 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderTextureFunctionTests.cpp | 284 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); } 285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } 286 inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderTextureFunctionTests.cpp | 370 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); } 371 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } 372 inline float texture2DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } [all...] |