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    Searched refs:sampleCompare (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/common/
tcuTexture.hpp 503 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
528 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const
554 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
582 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
653 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
681 inline float Texture1D::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const
683 return m_view.sampleCompare(sampler, ref, s, lod);
710 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
742 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
744 return m_view.sampleCompare(sampler, ref, s, t, lod)
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tcuTexture.cpp     [all...]
  /external/deqp/framework/opengl/
gluTextureTestUtil.cpp 347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f);
355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
371 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
379 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f);
387 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
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  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 284 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
286 inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp 370 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); }
371 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
372 inline float texture2DArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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