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    Searched refs:sampleCompareOffset (Results 1 - 4 of 4) sorted by null

  /external/deqp/framework/common/
tcuTexture.hpp 504 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const;
533 inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const
555 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const;
587 inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const
654 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const;
686 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const
688 return m_view.sampleCompareOffset(sampler, ref, s, lod, offset);
711 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const;
747 inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const
749 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset)
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tcuTexture.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 292 inline float texture2DShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); }
293 inline float texture2DArrayShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); }
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp 378 inline float texture2DShadowOffset (const ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); }
379 inline float texture2DArrayShadowOffset (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); }
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