HomeSort by relevance Sort by last modified time
    Searched refs:sampleOffset (Results 1 - 10 of 10) sorted by null

  /external/deqp/framework/common/
tcuTexture.hpp 502 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
523 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
553 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
577 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
652 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
676 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
678 return m_view.sampleOffset(sampler, s, lod, offset);
709 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
737 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
739 return m_view.sampleOffset(sampler, s, t, lod, offset)
    [all...]
tcuTexture.cpp     [all...]
  /external/mp4parser/isoparser/src/main/java/com/coremedia/iso/boxes/mdat/
SampleList.java 64 long sampleOffset = chunkOffsets[i];
67 offsets[sampleIndex] = sampleOffset;
68 sampleOffset += sampleSize;
  /external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/
WavePlotView.java 189 public void setOffset(int sampleOffset, boolean relative) {
190 int newOffset = sampleOffset;
193 newOffset = mCurrentOffset + sampleOffset;
473 void computeViewArray(double zoomFactorX, int sampleOffset) {
491 for (int i = sampleOffset; i < sampleCount; i++) {
  /external/mesa3d/src/amd/addrlib/r800/
egbaddrlib.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); }
289 inline Vec4 texture2DArrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp 374 inline Vec4 texture2DOffset (const ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); }
375 inline Vec4 texture2DArrayOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
376 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
    [all...]
  /developers/build/prebuilts/androidtv/sample-inputs/app/libs/
exoplayer_dev-hls_20150123.jar 
  /packages/apps/TV/libs/
exoplayer.jar 
exoplayer_v2.jar 

Completed in 676 milliseconds