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    Searched refs:sampler2D (Results 1 - 16 of 16) sorted by null

  /cts/tests/openglperf2/assets/fragment/
basic 15 uniform sampler2D u_Texture;
perspective 16 uniform sampler2D u_Texture;
water 16 uniform sampler2D u_Texture1;
17 uniform sampler2D u_Texture2;
blur 15 uniform sampler2D u_Texture;
  /external/autotest/client/deps/glbench/src/
yuv2rgb_3.glslf 37 uniform sampler2D ySampler;
38 uniform sampler2D uSampler;
39 uniform sampler2D vSampler;
yuv2rgb_4.glslf 37 uniform sampler2D ySampler;
38 uniform sampler2D uvSampler; /* GL_LUMINANCE_ALPHA */
yuv2rgb_2.glslf 38 uniform sampler2D textureSampler;
39 uniform sampler2D paritySampler;
yuv2rgb_1.glslf 55 uniform sampler2D textureSampler;
  /external/vulkan-validation-layers/demos/
cube.frag 24 layout (binding = 1) uniform sampler2D tex;
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 100 uniform sampler2D iChannel0;
101 vec4 texture2DGrad(sampler2D s, in vec2 uv, vec2 gx, vec2 gy) { return texture2D(s, uv); }
102 vec4 texture2DLod(sampler2D s, in vec2 uv, in float lod) { return texture2D(s, uv); }
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.fp 8 in uniform sampler2D image;
  /external/swiftshader/src/OpenGL/compiler/
Initialize.cpp 232 TType *sampler2D = new TType(EbtSampler2D);
239 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
240 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
257 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
258 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
259 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
272 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
273 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
274 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1)
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  /external/mesa3d/src/compiler/glsl/tests/
sampler_types_test.cpp 53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
  /external/mesa3d/docs/specs/
MESA_shader_debug.spec 182 void printMESA(const sampler2D value)
  /external/mesa3d/src/compiler/
builtin_type_macros.h 83 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
  /external/mesa3d/src/compiler/glsl/
builtin_types.cpp 175 T(sampler2D, 110, 100)

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