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Searched
refs:samplerIndex
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/OpenGL/libGL/
Program.cpp
215
GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int
samplerIndex
)
222
ASSERT(
samplerIndex
< sizeof(samplersPS) / sizeof(samplersPS[0]));
224
if(samplersPS[
samplerIndex
].active)
226
logicalTextureUnit = samplersPS[
samplerIndex
].logicalTextureUnit;
230
ASSERT(
samplerIndex
< sizeof(samplersVS) / sizeof(samplersVS[0]));
232
if(samplersVS[
samplerIndex
].active)
234
logicalTextureUnit = samplersVS[
samplerIndex
].logicalTextureUnit;
249
TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int
samplerIndex
)
254
ASSERT(
samplerIndex
< sizeof(samplersPS)/sizeof(samplersPS[0]));
255
ASSERT(samplersPS[
samplerIndex
].active)
[
all
...]
Program.h
88
GLint getSamplerMapping(sw::SamplerType type, unsigned int
samplerIndex
);
89
TextureType getSamplerTextureType(sw::SamplerType type, unsigned int
samplerIndex
);
Context.cpp
[
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...]
/external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp
294
GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int
samplerIndex
)
301
ASSERT(
samplerIndex
< sizeof(samplersPS) / sizeof(samplersPS[0]));
303
if(samplersPS[
samplerIndex
].active)
305
logicalTextureUnit = samplersPS[
samplerIndex
].logicalTextureUnit;
309
ASSERT(
samplerIndex
< sizeof(samplersVS) / sizeof(samplersVS[0]));
311
if(samplersVS[
samplerIndex
].active)
313
logicalTextureUnit = samplersVS[
samplerIndex
].logicalTextureUnit;
328
TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int
samplerIndex
)
333
ASSERT(
samplerIndex
< sizeof(samplersPS)/sizeof(samplersPS[0]));
334
ASSERT(samplersPS[
samplerIndex
].active)
[
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...]
Context.cpp
[
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...]
Program.h
138
GLint getSamplerMapping(sw::SamplerType type, unsigned int
samplerIndex
);
139
TextureType getSamplerTextureType(sw::SamplerType type, unsigned int
samplerIndex
);
/external/swiftshader/src/Shader/
PixelProgram.hpp
86
void sampleTexture(Vector4f &c, int
samplerIndex
, Vector4f &uvwq, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function);
PixelProgram.cpp
711
void PixelProgram::sampleTexture(Vector4f &c, int
samplerIndex
, Vector4f &uvwq, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function)
717
Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) +
samplerIndex
* sizeof(Texture);
718
sampler[
samplerIndex
]->sampleTexture(texture, c, uvwq.x, uvwq.y, uvwq.z, uvwq.w, dsx, dsy, offset, function);
[
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...]
Completed in 141 milliseconds