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  /external/skia/include/gpu/
GrTexture.h 53 GrTexture(GrGpu*, const GrSurfaceDesc&, GrSLType samplerType,
  /external/deqp/modules/gles3/scripts/
gen-invalid-texture-funcs.py 39 uniform mediump ${{SAMPLERTYPE}} s;
63 samplerType = self.args[0]
70 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
  /external/deqp/modules/glshared/
glsTextureTestUtil.cpp 325 switch (params.samplerType)
338 switch (params.samplerType)
351 switch (params.samplerType)
364 switch (params.samplerType)
378 switch (params.samplerType)
393 switch (params.samplerType)
408 switch (params.samplerType)
421 switch (params.samplerType)
455 if (params.samplerType == SAMPLERTYPE_SHADOW)
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 119 static TextureType getTextureType (glu::DataType samplerType)
121 switch (samplerType)
163 static bool isShadowSampler (glu::DataType samplerType)
165 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
166 samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
167 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
168 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW ||
169 samplerType == glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW;
172 static glu::DataType getSamplerOutputType (glu::DataType samplerType)
174 switch (samplerType)
    [all...]
es31fFboTestUtil.hpp 88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType);
es31fLayoutBindingTests.cpp     [all...]
  /external/skia/src/gpu/
GrTexture.cpp 61 GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrSLType samplerType,
64 , fSamplerType(samplerType)
GrTexturePriv.h 48 GrSLType samplerType() const { return fTexture->fSamplerType; }
GrProgramDesc.cpp 54 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility,
56 int samplerTypeKey = image_storage_or_sampler_uniform_type_key(samplerType);
87 k16[j] = sampler_key(tex->texturePriv().samplerType(), tex->config(), sampler.visibility(),
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageTests.cpp 245 std::ostringstream samplerType;
248 samplerType << "u";
250 samplerType << "i";
255 samplerType << "sampler1D";
259 samplerType << "sampler1DArray";
263 samplerType << "sampler2D";
267 samplerType << "sampler2DArray";
271 samplerType << "sampler3D";
275 samplerType << "samplerCube";
279 samplerType << "samplerCubeArray"
    [all...]
vktPipelineImageViewTests.cpp 227 std::ostringstream samplerType;
230 samplerType << "u";
232 samplerType << "i";
237 samplerType << "sampler1D";
241 samplerType << "sampler1DArray";
245 samplerType << "sampler2D";
249 samplerType << "sampler2DArray";
253 samplerType << "sampler3D";
257 samplerType << "samplerCube";
261 samplerType << "samplerCubeArray"
    [all...]
vktPipelineSamplerTests.cpp 324 std::ostringstream samplerType;
327 samplerType << "u";
329 samplerType << "i";
334 samplerType << "sampler1D";
338 samplerType << "sampler1DArray";
342 samplerType << "sampler2D";
346 samplerType << "sampler2DArray";
350 samplerType << "sampler3D";
354 samplerType << "samplerCube";
358 samplerType << "samplerCubeArray"
    [all...]
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 101 const glu::DataType samplerType = glu::getSampler2DType(texFormat);
102 const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UINT_SAMPLER_2D;
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 232 this->emitSampler(dstTexture->texturePriv().samplerType(), dstTexture->config(),
235 SkASSERT(kTextureExternalSampler_GrSLType != dstTexture->texturePriv().samplerType());
266 GrSLType samplerType = sampler.peekTexture()->texturePriv().samplerType();
267 if (kTextureExternalSampler_GrSLType == samplerType) {
277 samplerType, sampler.peekTexture()->config(), name.c_str(), sampler.visibility()));
320 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(GrSLType samplerType,
327 return this->uniformHandler()->addSampler(visibility, swizzle, samplerType, precision, name);
GrGLSLProgramBuilder.h 164 SamplerHandle emitSampler(GrSLType samplerType, GrPixelConfig, const char* name,
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType);
140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType);
162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
es3fFboTestUtil.cpp 422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType)
429 << sglr::pdec::Uniform("u_sampler0", samplerType)
446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType)
566 << sglr::pdec::Uniform("u_sampler0", samplerType)
583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType)
674 << sglr::pdec::Uniform("u_sampler0", samplerType)
691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 289 static TextureType getTextureType (glu::DataType samplerType)
291 switch (samplerType)
327 static bool isShadowSampler (glu::DataType samplerType)
329 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
330 samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
331 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
332 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW;
335 static glu::DataType getSamplerOutputType (glu::DataType samplerType)
337 switch (samplerType)
371 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType)
    [all...]
  /external/deqp/framework/randomshaders/
rsgExpression.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureTestUtil.cpp     [all...]
vktTextureFilteringAnisotropyTests.cpp 85 m_refParams.samplerType = getSamplerType(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
  /external/swiftshader/src/Shader/
PixelShader.cpp 222 Shader::SamplerType samplerType[16];
226 samplerType[i] = Shader::SAMPLER_UNKNOWN;
235 samplerType[sampler] = instruction[i]->samplerType;
326 switch(samplerType[sampler])
  /external/deqp/framework/opengl/
gluTextureTestUtil.hpp 60 enum SamplerType
88 , samplerType (SAMPLERTYPE_FLOAT)
99 SamplerType samplerType; //!< Sampler type.
152 SamplerType getSamplerType (tcu::TextureFormat format);
153 SamplerType getFetchSamplerType (tcu::TextureFormat format);
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 429 glu::DataType samplerType = glu::TYPE_LAST;
435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break;
436 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break;
481 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";

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