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    Searched refs:sampler_f (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 68 "uniform sampler2D sampler_f;\n"
73 " fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n"
777 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
780 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 74 "uniform sampler2D sampler_f;\n"
79 " fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n"
1006 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local
1103 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local
1233 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local
1340 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local
1480 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local
1593 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local
1751 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local
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