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Searched
refs:samplersVS
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/OpenGL/libGL/
Program.cpp
230
ASSERT(samplerIndex < sizeof(
samplersVS
) / sizeof(
samplersVS
[0]));
232
if(
samplersVS
[samplerIndex].active)
234
logicalTextureUnit =
samplersVS
[samplerIndex].logicalTextureUnit;
258
ASSERT(samplerIndex < sizeof(
samplersVS
)/sizeof(
samplersVS
[0]));
259
ASSERT(
samplersVS
[samplerIndex].active);
260
return
samplersVS
[samplerIndex].textureType;
1323
samplersVS
[index].active = true;
1324
samplersVS
[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D
[
all
...]
Program.h
188
Sampler
samplersVS
[MAX_VERTEX_TEXTURE_IMAGE_UNITS];
/external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp
309
ASSERT(samplerIndex < sizeof(
samplersVS
) / sizeof(
samplersVS
[0]));
311
if(
samplersVS
[samplerIndex].active)
313
logicalTextureUnit =
samplersVS
[samplerIndex].logicalTextureUnit;
337
ASSERT(samplerIndex < sizeof(
samplersVS
)/sizeof(
samplersVS
[0]));
338
ASSERT(
samplersVS
[samplerIndex].active);
339
return
samplersVS
[samplerIndex].textureType;
[
all
...]
Program.h
297
Sampler
samplersVS
[MAX_VERTEX_TEXTURE_IMAGE_UNITS];
/external/mesa3d/src/gallium/drivers/swr/
swr_context.h
90
swr_jit_sampler
samplersVS
[PIPE_MAX_SAMPLERS];
swr_state.cpp
[
all
...]
Completed in 812 milliseconds