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    Searched refs:samplersVS (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 230 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0]));
232 if(samplersVS[samplerIndex].active)
234 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit;
258 ASSERT(samplerIndex < sizeof(samplersVS)/sizeof(samplersVS[0]));
259 ASSERT(samplersVS[samplerIndex].active);
260 return samplersVS[samplerIndex].textureType;
1323 samplersVS[index].active = true;
1324 samplersVS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D
    [all...]
Program.h 188 Sampler samplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS];
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp 309 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0]));
311 if(samplersVS[samplerIndex].active)
313 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit;
337 ASSERT(samplerIndex < sizeof(samplersVS)/sizeof(samplersVS[0]));
338 ASSERT(samplersVS[samplerIndex].active);
339 return samplersVS[samplerIndex].textureType;
    [all...]
Program.h 297 Sampler samplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS];
  /external/mesa3d/src/gallium/drivers/swr/
swr_context.h 90 swr_jit_sampler samplersVS[PIPE_MAX_SAMPLERS];
swr_state.cpp     [all...]

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