/external/swiftshader/src/D3D9/ |
D3D9.cpp | 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3); 36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3); 37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3); 38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2); 39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3); 50 int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2, long *shader3) // FIXME 68 int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3) 77 int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3) 86 int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2) // FIXME 95 int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3) // FIXM [all...] |
/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); 226 glAttachShader(program, shader2); 232 glDeleteShader(shader2); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Program.h | 232 bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
|
Program.cpp | [all...] |
/frameworks/base/libs/hwui/tests/unit/ |
RecordingCanvasTests.cpp | 790 sk_sp<SkShader> shader2 = SkGradientShader::MakeRadial(center, 50, colors, nullptr, 2, 793 sk_sp<SkShader> composeShader = SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); 222 glAttachShader(program, shader2); 228 glDeleteShader(shader2); [all...] |
/external/skia/fuzz/ |
FuzzCanvas.cpp | 319 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); 365 shader2 = make_fuzz_shader(fuzz, depth - 1); 367 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); local 273 ctx.glAttachShader(program, shader2); 279 ctx.glDeleteShader(shader2); [all...] |