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    Searched refs:shader2 (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/D3D9/
D3D9.cpp 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3);
36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3);
37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3);
38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2);
39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3);
50 int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2, long *shader3) // FIXME
68 int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3)
77 int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3)
86 int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2) // FIXME
95 int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3) // FIXM
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  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER);
226 glAttachShader(program, shader2);
232 glDeleteShader(shader2);
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  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 232 bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
Program.cpp     [all...]
  /frameworks/base/libs/hwui/tests/unit/
RecordingCanvasTests.cpp 790 sk_sp<SkShader> shader2 = SkGradientShader::MakeRadial(center, 50, colors, nullptr, 2,
793 sk_sp<SkShader> composeShader = SkShader::MakeComposeShader(std::move(shader1), std::move(shader2),
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  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER);
222 glAttachShader(program, shader2);
228 glDeleteShader(shader2);
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  /external/skia/fuzz/
FuzzCanvas.cpp 319 sk_sp<SkShader> shader1(nullptr), shader2(nullptr);
365 shader2 = make_fuzz_shader(fuzz, depth - 1);
367 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode);
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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); local
273 ctx.glAttachShader(program, shader2);
279 ctx.glDeleteShader(shader2);
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