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Searched
refs:shaderContext
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/core/
SkBlitter_RGB565.cpp
88
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
89
: INHERITED(device, paint,
shaderContext
)
91
SkASSERT(
shaderContext
);
96
bool isOpaque = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
125
auto*
shaderContext
= fShaderContext;
134
shaderContext
->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp
333
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
334
: INHERITED(device, paint,
shaderContext
)
341
if (!(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) {
351
if (
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) {
361
fConstInY = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kConstInY32_Flag);
392
auto*
shaderContext
= fShaderContext;
398
shaderContext
->shadeSpan(x, y, device, width);
405
shaderContext
->shadeSpan(x, y, span, width);
427
auto shadeProc =
shaderContext
->asAShadeProc(&ctx);
436
shaderContext
->shadeSpan(x, y, device, width)
[
all
...]
SkCoreBlitters.h
31
* The storage for
shaderContext
is owned by the caller, but the object itself is not.
36
SkShaderBase::Context*
shaderContext
);
119
SkShaderBase::Context*
shaderContext
);
SkBlitter.cpp
729
Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context*
shaderContext
)
731
, fShaderContext(
shaderContext
)
933
SkShaderBase::Context*
shaderContext
= nullptr;
938
// Try to create the
ShaderContext
939
shaderContext
= shader->makeContext(rec, alloc);
940
if (!
shaderContext
) {
943
SkASSERT(
shaderContext
);
953
blitter = alloc->make<SkARGB32_Shader_Blitter>(device, *paint,
shaderContext
);
964
blitter = alloc->make<SkRGB565_Shader_Blitter>(device, *paint,
shaderContext
);
984
// We know
shaderContext
or its proxies is of type Sk3DShaderContext, so we need t
[
all
...]
Completed in 77 milliseconds