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Searched
refs:shaderObject
(Results
1 - 13
of
13
) sorted by null
/external/swiftshader/src/OpenGL/compiler/
TranslatorASM.cpp
19
TranslatorASM::TranslatorASM(glsl::Shader *
shaderObject
, GLenum shaderType) : TCompiler(shaderType),
shaderObject
(
shaderObject
)
26
glsl::OutputASM outputASM(parseContext,
shaderObject
);
TranslatorASM.h
29
TranslatorASM(glsl::Shader *
shaderObject
, GLenum type);
35
glsl::Shader *const
shaderObject
;
OutputASM.h
219
explicit OutputASM(TParseContext &context, Shader *
shaderObject
);
312
Shader *const
shaderObject
;
OutputASM.cpp
307
OutputASM::OutputASM(TParseContext &context, Shader *
shaderObject
) : TIntermTraverser(true, true, true),
shaderObject
(
shaderObject
), mContext(context)
313
if(
shaderObject
)
315
shader =
shaderObject
->getShader();
316
pixelShader =
shaderObject
->getPixelShader();
317
vertexShader =
shaderObject
->getVertexShader();
[
all
...]
/external/swiftshader/src/OpenGL/libGL/
ResourceManager.cpp
176
ShaderMap::iterator
shaderObject
= mShaderMap.find(shader);
178
if(
shaderObject
!= mShaderMap.end())
180
if(
shaderObject
->second->getRefCount() == 0)
182
//mProgramShaderNameSpace.release(
shaderObject
->first);
183
delete
shaderObject
->second;
184
mShaderMap.erase(
shaderObject
);
188
shaderObject
->second->flagForDeletion();
libGL.cpp
160
gl::Shader *
shaderObject
= context->getShader(shader);
174
if(!
shaderObject
)
186
if(!programObject->attachShader(
shaderObject
))
769
gl::Shader *
shaderObject
= context->getShader(shader);
771
if(!
shaderObject
)
783
shaderObject
->compile();
1547
gl::Shader *
shaderObject
= context->getShader(shader);
1563
if(!
shaderObject
)
1576
if(!programObject->detachShader(
shaderObject
))
[
all
...]
/external/swiftshader/src/OpenGL/libGLESv2/
ResourceManager.cpp
163
Shader *
shaderObject
= mShaderNameSpace.find(shader);
165
if(
shaderObject
)
167
if(
shaderObject
->getRefCount() == 0)
169
delete
shaderObject
;
175
shaderObject
->flagForDeletion();
libGLESv2.cpp
145
es2::Shader *
shaderObject
= context->getShader(shader);
159
if(!
shaderObject
)
171
if(!programObject->attachShader(
shaderObject
))
765
es2::Shader *
shaderObject
= context->getShader(shader);
767
if(!
shaderObject
)
779
shaderObject
->compile();
1455
es2::Shader *
shaderObject
= context->getShader(shader);
1471
if(!
shaderObject
)
1484
if(!programObject->detachShader(
shaderObject
))
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp
336
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
338
TCU_CHECK(
shaderObject
!= 0);
340
glDeleteShader(
shaderObject
);
358
bool checkCompileStatus (const GLuint
shaderObject
)
361
glGetShaderiv(
shaderObject
, GL_COMPILE_STATUS, &compileStatus);
370
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
372
TCU_CHECK(
shaderObject
!= 0);
374
glShaderSource(
shaderObject
, 1, &shaderSource, 0);
375
glCompileShader(
shaderObject
);
377
TCU_CHECK(checkCompileStatus(
shaderObject
));
[
all
...]
es2fNegativeStateApiTests.cpp
121
GLuint
shaderObject
= glCreateShader(GL_VERTEX_SHADER);
131
glGetAttachedShaders(
shaderObject
, 1, &count[0], &shaders[0]);
140
glDeleteShader(
shaderObject
);
/external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp
390
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
392
TCU_CHECK(
shaderObject
!= 0);
394
glDeleteShader(
shaderObject
);
412
bool checkCompileStatus (const GLuint
shaderObject
)
415
glGetShaderiv(
shaderObject
, GL_COMPILE_STATUS, &compileStatus);
424
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
426
TCU_CHECK(
shaderObject
!= 0);
428
glShaderSource(
shaderObject
, 1, &shaderSource, 0);
429
glCompileShader(
shaderObject
);
431
TCU_CHECK(checkCompileStatus(
shaderObject
));
[
all
...]
es3fNegativeStateApiTests.cpp
185
GLuint
shaderObject
= glCreateShader(GL_VERTEX_SHADER);
195
glGetAttachedShaders(
shaderObject
, 1, &count[0], &shaders[0]);
204
glDeleteShader(
shaderObject
);
[
all
...]
/external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp
268
GLuint
shaderObject
= ctx.glCreateShader(GL_VERTEX_SHADER);
278
ctx.glGetAttachedShaders(
shaderObject
, 1, &count[0], &shaders[0]);
287
ctx.glDeleteShader(
shaderObject
);
[
all
...]
Completed in 1417 milliseconds