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    Searched refs:shaderObject (Results 1 - 13 of 13) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
TranslatorASM.cpp 19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject)
26 glsl::OutputASM outputASM(parseContext, shaderObject);
TranslatorASM.h 29 TranslatorASM(glsl::Shader *shaderObject, GLenum type);
35 glsl::Shader *const shaderObject;
OutputASM.h 219 explicit OutputASM(TParseContext &context, Shader *shaderObject);
312 Shader *const shaderObject;
OutputASM.cpp 307 OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, true), shaderObject(shaderObject), mContext(context)
313 if(shaderObject)
315 shader = shaderObject->getShader();
316 pixelShader = shaderObject->getPixelShader();
317 vertexShader = shaderObject->getVertexShader();
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  /external/swiftshader/src/OpenGL/libGL/
ResourceManager.cpp 176 ShaderMap::iterator shaderObject = mShaderMap.find(shader);
178 if(shaderObject != mShaderMap.end())
180 if(shaderObject->second->getRefCount() == 0)
182 //mProgramShaderNameSpace.release(shaderObject->first);
183 delete shaderObject->second;
184 mShaderMap.erase(shaderObject);
188 shaderObject->second->flagForDeletion();
libGL.cpp 160 gl::Shader *shaderObject = context->getShader(shader);
174 if(!shaderObject)
186 if(!programObject->attachShader(shaderObject))
769 gl::Shader *shaderObject = context->getShader(shader);
771 if(!shaderObject)
783 shaderObject->compile();
1547 gl::Shader *shaderObject = context->getShader(shader);
1563 if(!shaderObject)
1576 if(!programObject->detachShader(shaderObject))
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  /external/swiftshader/src/OpenGL/libGLESv2/
ResourceManager.cpp 163 Shader *shaderObject = mShaderNameSpace.find(shader);
165 if(shaderObject)
167 if(shaderObject->getRefCount() == 0)
169 delete shaderObject;
175 shaderObject->flagForDeletion();
libGLESv2.cpp 145 es2::Shader *shaderObject = context->getShader(shader);
159 if(!shaderObject)
171 if(!programObject->attachShader(shaderObject))
765 es2::Shader *shaderObject = context->getShader(shader);
767 if(!shaderObject)
779 shaderObject->compile();
1455 es2::Shader *shaderObject = context->getShader(shader);
1471 if(!shaderObject)
1484 if(!programObject->detachShader(shaderObject))
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  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
338 TCU_CHECK(shaderObject != 0);
340 glDeleteShader(shaderObject);
358 bool checkCompileStatus (const GLuint shaderObject)
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
372 TCU_CHECK(shaderObject != 0);
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
375 glCompileShader(shaderObject);
377 TCU_CHECK(checkCompileStatus(shaderObject));
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es2fNegativeStateApiTests.cpp 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
140 glDeleteShader(shaderObject);
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
392 TCU_CHECK(shaderObject != 0);
394 glDeleteShader(shaderObject);
412 bool checkCompileStatus (const GLuint shaderObject)
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
426 TCU_CHECK(shaderObject != 0);
428 glShaderSource(shaderObject, 1, &shaderSource, 0);
429 glCompileShader(shaderObject);
431 TCU_CHECK(checkCompileStatus(shaderObject));
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es3fNegativeStateApiTests.cpp 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
204 glDeleteShader(shaderObject);
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  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER);
278 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
287 ctx.glDeleteShader(shaderObject);
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