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    Searched refs:shader_images (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/drivers/ddebug/
dd_draw.c 317 if (dstate->shader_images[sh][i].resource) {
318 DUMP_I(image_view, &dstate->shader_images[sh][i], i);
319 if (dstate->shader_images[sh][i].resource)
320 DUMP_M(resource, &dstate->shader_images[sh][i], resource);
708 memset(state->base.shader_images, 0,
709 sizeof(state->base.shader_images));
753 pipe_resource_reference(&dst->shader_images[i][j].resource, NULL);
820 pipe_resource_reference(&dst->shader_images[i][j].resource,
821 src->shader_images[i][j].resource);
822 memcpy(&dst->shader_images[i][j], &src->shader_images[i][j]
    [all...]
dd_pipe.h 164 struct pipe_image_view shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; member in struct:dd_draw_state
dd_context.c 532 safe_memcpy(&dctx->draw_state.shader_images[shader][start], views,

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