HomeSort by relevance Sort by last modified time
    Searched refs:shader_str (Results 1 - 3 of 3) sorted by null

  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.cpp 28 const char* shader_str[] = { string_with_prefix.data() }; local
29 glShaderSource(shader, 1, shader_str, NULL);
38 LOGI("Shader Failed to compile: %s -- %s\n", *shader_str, infoLog);
shadertoy_shader.cpp 27 const char* shader_str[] = { string_with_prefix.data() }; local
28 glShaderSource(shader, 1, shader_str, NULL);
37 LOGI("Shader Failed to compile: %s -- %s\n", *shader_str, infoLog);
  /external/mesa3d/src/gallium/drivers/ddebug/
dd_draw.c 203 const char *shader_str[PIPE_SHADER_TYPES]; local
205 shader_str[PIPE_SHADER_VERTEX] = "VERTEX";
206 shader_str[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL";
207 shader_str[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL";
208 shader_str[PIPE_SHADER_GEOMETRY] = "GEOMETRY";
209 shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT";
210 shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE";
295 fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]);
330 fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
    [all...]

Completed in 598 milliseconds