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    Searched refs:stateRecorder (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp 59 stateRecorder = 0;
261 if(stateRecorder)
263 stateRecorder->unbind();
264 stateRecorder = 0;
323 if(stateRecorder)
328 stateRecorder = new Direct3DStateBlock9(this, (D3DSTATEBLOCKTYPE)0);
330 if(!stateRecorder)
335 stateRecorder->bind();
    [all...]
Direct3DDevice9.hpp 291 Direct3DStateBlock9 *stateRecorder;
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp 234 for(unsigned int i = 0; i < stateRecorder.size(); i++)
236 if(stateRecorder[i])
238 stateRecorder[i]->unbind();
239 stateRecorder[i] = 0;
285 stateRecorder[token]->Apply();
304 stateRecorder.push_back(stateBlock);
313 stateRecorder[token]->Capture();
726 stateRecorder.push_back(stateBlock);
727 *token = (unsigned long)(stateRecorder.size() - 1);
861 if(token >= stateRecorder.size() || !stateRecorder[token]
    [all...]
Direct3DDevice8.hpp 238 std::vector<Direct3DStateBlock8*> stateRecorder;

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