/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
depthstencil.h | 158 simdscalar stencilMask = _simd_set1_ps(-1.0f); 183 case ZFUNC_NEVER: stencilMask = _simd_setzero_ps(); break; 200 case ZFUNC_LE: stencilMask = _simd_cmple_ps(stencilRef, stencilWithMask); break; 201 case ZFUNC_LT: stencilMask = _simd_cmplt_ps(stencilRef, stencilWithMask); break; 202 case ZFUNC_GT: stencilMask = _simd_cmpgt_ps(stencilRef, stencilWithMask); break; 203 case ZFUNC_GE: stencilMask = _simd_cmpge_ps(stencilRef, stencilWithMask); break; 204 case ZFUNC_EQ: stencilMask = _simd_cmpeq_ps(stencilRef, stencilWithMask); break; 205 case ZFUNC_NE: stencilMask = _simd_cmpneq_ps(stencilRef, stencilWithMask); break; 209 simdscalar depthWriteMask = _simd_and_ps(depthResult, stencilMask); 212 *pStencilMask = stencilMask; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 75 , stencilMask (0) 87 deUint32 stencilMask; 255 clear->stencilMask = m_masked ? rnd.getUint32() : 0xffffffffu; 305 gl.stencilMask (clear->stencilMask); 316 gl.stencilMask (0xffffffffu); 465 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) 477 deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & bufMask;
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es2fStencilTests.cpp | 127 deUint32 stencilMask; 138 , stencilMask (0xffffffffu) 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); 561 op.stencilMask = mask;
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 75 , stencilMask (0) 87 deUint32 stencilMask; 258 clear->stencilMask = m_masked ? rnd.getUint32() : 0xffffffffu; 308 gl.stencilMask (clear->stencilMask); 319 gl.stencilMask (0xffffffffu); 468 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) 480 deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & bufMask;
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es3fStencilTests.cpp | 130 deUint32 stencilMask; 141 , stencilMask (0xffffffffu) 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); 564 op.stencilMask = mask;
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/external/mesa3d/src/mesa/swrast/ |
s_stencil.c | 502 const GLuint stencilMask = ctx->Stencil.WriteMask[0]; 526 if ((stencilMask & stencilMax) != stencilMax) { 535 = (stencil[i] & stencilMask) | (destVals[i] & ~stencilMask);
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s_drawpix.c | 605 const GLuint stencilMask = ctx->Stencil.WriteMask[0]; 631 (stencilMask & 0xff) == 0xff) { 672 if (stencilMask != 0x0) {
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/external/swiftshader/src/Renderer/ |
PixelProcessor.hpp | 259 void setStencilMask(int stencilMask); 267 void setStencilMaskCCW(int stencilMask);
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PixelProcessor.cpp | 591 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); 600 void PixelProcessor::setStencilMask(int stencilMask) 602 context->stencilMask = stencilMask; 603 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); 630 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); 966 state.noStencilMask = (context->stencilMask == 0xFF); [all...] |
Context.hpp | 413 int stencilMask;
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 107 gl->stencilMask = &glStencilMask;
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glwInitES20.inl | 107 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
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glwInitES30Direct.inl | 183 gl->stencilMask = &glStencilMask;
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glwInitES31Direct.inl | 244 gl->stencilMask = &glStencilMask;
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/external/deqp/modules/egl/ |
teglImageUtil.cpp | 362 const deUint32 stencilMask = deBitMask32(0, numStencilBits); 374 const deUint32 stencil = stencilValues[ndx] & stencilMask;
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.h | 240 GLuint stencilMask; 334 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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Context.cpp | 73 mState.stencilMask = -1; 488 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) 492 mState.stencilMask != stencilMask) 496 mState.stencilMask = stencilMask; 1228 case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 177 IGLProperty stencilMask = new GLIntegerProperty(GLStateType.STENCIL_VALUE_MASK, 199 stencilMask, stencilRef, stencilFail,
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 244 dst->stencilMask = src.stencilMask;
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/system/core/libpixelflinger/include/pixelflinger/ |
pixelflinger.h | 283 void (*stencilMask)(void* c, GGLuint mask);
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/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | 76 mState.stencilMask = -1; 463 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) 467 mState.stencilMask != stencilMask) 471 mState.stencilMask = stencilMask; [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 134 virtual void stencilMask (deUint32 mask) = DE_NULL;
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sglrContextWrapper.cpp | 356 m_curCtx->stencilMask(mask);
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sglrGLContext.hpp | 146 virtual void stencilMask (deUint32 mask);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | 78 mState.stencilMask = 0xFFFFFFFFu; 489 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) 493 mState.stencilMask != stencilMask) 497 mState.stencilMask = stencilMask; [all...] |