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    Searched refs:stencilPassDepthPass (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 243 GLenum stencilPassDepthPass;
336 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
Context.cpp 77 mState.stencilPassDepthPass = GL_KEEP;
510 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
514 mState.stencilPassDepthPass != stencilPassDepthPass)
518 mState.stencilPassDepthPass = stencilPassDepthPass;
1231 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break;
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 184 IGLProperty stencilPassDepthPass = new GLEnumProperty(GLStateType.STENCIL_PASS_DEPTH_PASS,
200 stencilPassDepthFail, stencilPassDepthPass,
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 84 mState.stencilPassDepthPass = GL_KEEP;
507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
511 mState.stencilPassDepthPass != stencilPassDepthPass)
515 mState.stencilPassDepthPass = stencilPassDepthPass;
    [all...]
Context.h 444 GLenum stencilPassDepthPass;
542 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 86 mState.stencilPassDepthPass = GL_KEEP;
533 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
537 mState.stencilPassDepthPass != stencilPassDepthPass)
541 mState.stencilPassDepthPass = stencilPassDepthPass;
    [all...]
Context.h 354 GLenum stencilPassDepthPass;
469 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);

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