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    Searched refs:surfaceLevel (Results 1 - 13 of 13) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DCubeTexture8.cpp 41 surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage);
42 surfaceLevel[face][level]->bind();
46 surfaceLevel[face][level] = 0;
61 if(surfaceLevel[face][level])
63 surfaceLevel[face][level]->unbind();
64 surfaceLevel[face][level] = 0;
196 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level])
201 surfaceLevel[face][level]->AddRef();
202 *cubeMapSurface = surfaceLevel[face][level];
211 if(!description || level >= GetLevelCount() || !surfaceLevel[0][level]
    [all...]
Direct3DTexture8.cpp 36 surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage);
37 surfaceLevel[level]->bind();
41 surfaceLevel[level] = 0;
53 if(surfaceLevel[level])
55 surfaceLevel[level]->unbind();
56 surfaceLevel[level] = 0;
176 if(level >= GetLevelCount() || !surfaceLevel[level])
181 return surfaceLevel[level]->GetDesc(description);
188 if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level])
193 return surfaceLevel[level]->LockRect(lockedRect, rect, flags)
    [all...]
Direct3DTexture8.hpp 72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS];
Direct3DCubeTexture8.hpp 71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS];
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DCubeTexture9.cpp 42 surfaceLevel[face][level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage);
43 surfaceLevel[face][level]->bind();
47 surfaceLevel[face][level] = 0;
62 if(surfaceLevel[face][level])
64 surfaceLevel[face][level]->unbind();
65 surfaceLevel[face][level] = 0;
194 if(!surfaceLevel[face][0]->hasDirtyMipmaps())
201 device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType());
204 surfaceLevel[face][0]->cleanMipmaps()
    [all...]
Direct3DTexture9.cpp 37 surfaceLevel[level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage);
38 surfaceLevel[level]->bind();
42 surfaceLevel[level] = 0;
54 if(surfaceLevel[level])
56 surfaceLevel[level]->unbind();
57 surfaceLevel[level] = 0;
176 if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !surfaceLevel[0]->hasDirtyMipmaps())
185 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType());
188 surfaceLevel[0]->cleanMipmaps()
    [all...]
Direct3DCubeTexture9.hpp 72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS];
Direct3DTexture9.hpp 73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS];
Direct3DDevice9.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp     [all...]

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