/external/swiftshader/src/D3D8/ |
Direct3DCubeTexture8.cpp | 41 surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); 42 surfaceLevel[face][level]->bind(); 46 surfaceLevel[face][level] = 0; 61 if(surfaceLevel[face][level]) 63 surfaceLevel[face][level]->unbind(); 64 surfaceLevel[face][level] = 0; 196 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) 201 surfaceLevel[face][level]->AddRef(); 202 *cubeMapSurface = surfaceLevel[face][level]; 211 if(!description || level >= GetLevelCount() || !surfaceLevel[0][level] [all...] |
Direct3DTexture8.cpp | 36 surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); 37 surfaceLevel[level]->bind(); 41 surfaceLevel[level] = 0; 53 if(surfaceLevel[level]) 55 surfaceLevel[level]->unbind(); 56 surfaceLevel[level] = 0; 176 if(level >= GetLevelCount() || !surfaceLevel[level]) 181 return surfaceLevel[level]->GetDesc(description); 188 if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level]) 193 return surfaceLevel[level]->LockRect(lockedRect, rect, flags) [all...] |
Direct3DTexture8.hpp | 72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS];
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Direct3DCubeTexture8.hpp | 71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS];
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Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DCubeTexture9.cpp | 42 surfaceLevel[face][level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage); 43 surfaceLevel[face][level]->bind(); 47 surfaceLevel[face][level] = 0; 62 if(surfaceLevel[face][level]) 64 surfaceLevel[face][level]->unbind(); 65 surfaceLevel[face][level] = 0; 194 if(!surfaceLevel[face][0]->hasDirtyMipmaps()) 201 device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()); 204 surfaceLevel[face][0]->cleanMipmaps() [all...] |
Direct3DTexture9.cpp | 37 surfaceLevel[level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage); 38 surfaceLevel[level]->bind(); 42 surfaceLevel[level] = 0; 54 if(surfaceLevel[level]) 56 surfaceLevel[level]->unbind(); 57 surfaceLevel[level] = 0; 176 if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !surfaceLevel[0]->hasDirtyMipmaps()) 185 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType()); 188 surfaceLevel[0]->cleanMipmaps() [all...] |
Direct3DCubeTexture9.hpp | 72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS];
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Direct3DTexture9.hpp | 73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS];
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Direct3DDevice9.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | [all...] |