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    Searched refs:suspend_check (Results 1 - 4 of 4) sorted by null

  /art/compiler/optimizing/
code_generator.cc 722 HSuspendCheck* suspend_check = block->GetLoopInformation()->GetSuspendCheck(); local
723 if (!suspend_check->GetEnvironment()->IsFromInlinedInvoke()) {
724 loop_headers.push_back(suspend_check);
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nodes.cc 482 HInstruction* suspend_check = gota->GetPrevious(); local
483 if (suspend_check != nullptr && suspend_check->IsSuspendCheck()) {
484 insert_before = suspend_check;
2474 HSuspendCheck* suspend_check = new (arena_) HSuspendCheck(header->GetDexPc()); local
    [all...]
code_generator.h 382 void ClearSpillSlotsFromLoopPhisInStackMap(HSuspendCheck* suspend_check) const;
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instruction_builder.cc 301 HSuspendCheck* suspend_check = new (arena_) HSuspendCheck(current_block_->GetDexPc()); local
302 current_block_->GetLoopInformation()->SetSuspendCheck(suspend_check);
305 InsertInstructionAtTop(suspend_check);
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