/external/swiftshader/src/Renderer/ |
Sampler.hpp | 143 SwizzleType swizzleA : BITS(SWIZZLE_LAST); 172 void setSwizzleA(SwizzleType swizzleA); 213 SwizzleType swizzleA;
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Sampler.cpp | 68 swizzleA = SWIZZLE_ALPHA; 100 state.swizzleA = swizzleA; 330 void Sampler::setSwizzleA(SwizzleType swizzleA) 332 this->swizzleA = swizzleA;
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VertexProcessor.hpp | 265 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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PixelProcessor.hpp | 238 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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Renderer.hpp | 355 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
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VertexProcessor.cpp | 641 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) 645 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA);
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PixelProcessor.cpp | 483 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) 487 context->sampler[sampler].setSwizzleA(swizzleA); [all...] |
Renderer.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) 111 , m_swizzleA (swizzleA)
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 267 IGLProperty swizzleA = new GLEnumProperty(GLStateType.TEXTURE_SWIZZLE_A, GLEnum.GL_ALPHA); 303 swizzleR, swizzleG, swizzleB, swizzleA,
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Texture.cpp | 296 bool Texture::setSwizzleA(GLenum swizzleA) 298 switch(swizzleA) 306 mSwizzleA = swizzleA; [all...] |
Texture.h | 74 bool setSwizzleA(GLenum swizzleA);
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Context.cpp | [all...] |
/external/swiftshader/src/Shader/ |
SamplerCore.cpp | 290 (state.swizzleA != SWIZZLE_ALPHA))) 296 applySwizzle(state.swizzleA, c.w, col); 548 (state.swizzleA != SWIZZLE_ALPHA)) 554 applySwizzle(state.swizzleA, c.w, col); [all...] |