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    Searched refs:swizzleG (Results 1 - 14 of 14) sorted by null

  /external/swiftshader/src/Renderer/
Sampler.hpp 141 SwizzleType swizzleG : BITS(SWIZZLE_LAST);
170 void setSwizzleG(SwizzleType swizzleG);
211 SwizzleType swizzleG;
Sampler.cpp 66 swizzleG = SWIZZLE_GREEN;
98 state.swizzleG = swizzleG;
320 void Sampler::setSwizzleG(SwizzleType swizzleG)
322 this->swizzleG = swizzleG;
VertexProcessor.hpp 263 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
PixelProcessor.hpp 236 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
Renderer.hpp 353 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
VertexProcessor.cpp 623 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG)
627 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG);
PixelProcessor.cpp 465 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG)
469 context->sampler[sampler].setSwizzleG(swizzleG);
    [all...]
Renderer.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureSwizzleTests.cpp 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA)
109 , m_swizzleG (swizzleG)
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 265 IGLProperty swizzleG = new GLEnumProperty(GLStateType.TEXTURE_SWIZZLE_G, GLEnum.GL_GREEN);
303 swizzleR, swizzleG, swizzleB, swizzleA,
  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.cpp 262 bool Texture::setSwizzleG(GLenum swizzleG)
264 switch(swizzleG)
272 mSwizzleG = swizzleG;
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Texture.h 72 bool setSwizzleG(GLenum swizzleG);
Context.cpp     [all...]
  /external/swiftshader/src/Shader/
SamplerCore.cpp 288 (state.swizzleG != SWIZZLE_GREEN) ||
294 applySwizzle(state.swizzleG, c.y, col);
546 (state.swizzleG != SWIZZLE_GREEN) ||
552 applySwizzle(state.swizzleG, c.y, col);
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