/external/swiftshader/src/Renderer/ |
Sampler.hpp | 141 SwizzleType swizzleG : BITS(SWIZZLE_LAST); 170 void setSwizzleG(SwizzleType swizzleG); 211 SwizzleType swizzleG;
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Sampler.cpp | 66 swizzleG = SWIZZLE_GREEN; 98 state.swizzleG = swizzleG; 320 void Sampler::setSwizzleG(SwizzleType swizzleG) 322 this->swizzleG = swizzleG;
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VertexProcessor.hpp | 263 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
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PixelProcessor.hpp | 236 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
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Renderer.hpp | 353 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
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VertexProcessor.cpp | 623 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) 627 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG);
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PixelProcessor.cpp | 465 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) 469 context->sampler[sampler].setSwizzleG(swizzleG); [all...] |
Renderer.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) 109 , m_swizzleG (swizzleG)
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 265 IGLProperty swizzleG = new GLEnumProperty(GLStateType.TEXTURE_SWIZZLE_G, GLEnum.GL_GREEN); 303 swizzleR, swizzleG, swizzleB, swizzleA,
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Texture.cpp | 262 bool Texture::setSwizzleG(GLenum swizzleG) 264 switch(swizzleG) 272 mSwizzleG = swizzleG; [all...] |
Texture.h | 72 bool setSwizzleG(GLenum swizzleG);
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Context.cpp | [all...] |
/external/swiftshader/src/Shader/ |
SamplerCore.cpp | 288 (state.swizzleG != SWIZZLE_GREEN) || 294 applySwizzle(state.swizzleG, c.y, col); 546 (state.swizzleG != SWIZZLE_GREEN) || 552 applySwizzle(state.swizzleG, c.y, col); [all...] |