/external/flatbuffers/tests/MyGame/Example/ |
Monster.java | 86 public float testf3() { int o = __offset(58); return o != 0 ? bb.getFloat(o + bb_pos) : 0.0f; } method in class:Monster 87 public boolean mutateTestf3(float testf3) { int o = __offset(58); if (o != 0) { bb.putFloat(o + bb_pos, testf3); return true; } else { return false; } } 129 public static void addTestf3(FlatBufferBuilder builder, float testf3) { builder.addFloat(27, testf3, 0.0f); }
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Monster.php | 395 public static function createMonster(FlatBufferBuilder $builder, $pos, $mana, $hp, $name, $inventory, $color, $test_type, $test, $test4, $testarrayofstring, $testarrayoftables, $enemy, $testnestedflatbuffer, $testempty, $testbool, $testhashs32_fnv1, $testhashu32_fnv1, $testhashs64_fnv1, $testhashu64_fnv1, $testhashs32_fnv1a, $testhashu32_fnv1a, $testhashs64_fnv1a, $testhashu64_fnv1a, $testarrayofbools, $testf, $testf2, $testf3, $testarrayofstring2) 424 self::addTestf3($builder, $testf3); 835 public static function addTestf3(FlatBufferBuilder $builder, $testf3) 837 $builder->addFloatX(27, $testf3, 0.0);
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Monster.cs | 77 public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } 78 public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } } 120 public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); }
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Monster.py | 279 def Testf3(self): 333 def MonsterAddTestf3(builder, testf3): builder.PrependFloat32Slot(27, testf3, 0.0)
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Monster.go | 393 func (rcv *Monster) Testf3() float32 { 521 func MonsterAddTestf3(builder *flatbuffers.Builder, testf3 float32) { 522 builder.PrependFloat32Slot(27, testf3, 0.0)
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/external/flatbuffers/tests/ |
monster_test_generated.h | 480 float testf3; member in struct:MyGame::Example::MonsterT 497 testf3(0.0f) { 702 float testf3() const { function in struct:MyGame::Example::FLATBUFFERS_FINAL_CLASS 846 void add_testf3(float testf3) { 847 fbb_.AddElement<float>(Monster::VT_TESTF3, testf3, 0.0f); 893 float testf3 = 0.0f, 901 builder_.add_testf3(testf3); 955 float testf3 = 0.0f [all...] |
monster_test_generated.js | 1135 MyGame.Example.Monster.prototype.testf3 = function() { method in class:MyGame.Example.Monster [all...] |