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    Searched refs:texTarget (Results 1 - 20 of 20) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_copytex.h 32 GLenum texTarget, GLint texLevel,
st_copytex.c 42 * \param texTarget which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP)
50 GLenum texTarget, GLint texLevel,
66 switch (texTarget) {
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 491 deUint32 texTarget = GL_NONE;
512 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break;
513 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break;
514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
515 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
521 gl.bindTexture(texTarget, texObj);
522 gl.texParameteri(texTarget, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(sampler.wrapS));
523 gl.texParameteri(texTarget, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(sampler.wrapT));
524 gl.texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(sampler.minFilter));
525 gl.texParameteri(texTarget, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(sampler.magFilter))
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glsFboUtil.hpp 287 TextureFlatAttachment (void) : texTarget(GL_NONE) {}
289 glw::GLenum texTarget;
glsFboUtil.cpp 438 fAtt->texTarget, fAtt->imageName, fAtt->level);
725 logField(log, "Texture Target", getTextureTargetName(fAtt->texTarget));
glsFboCompletenessTests.cpp 746 texAtt.texTarget = GL_TEXTURE_2D;
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 280 const deUint32 texTarget = getGLTextureTarget(texType);
286 gl.bindTexture(texTarget, texture);
291 gl.texStorage1D(texTarget, 1, intFormat, 1);
292 gl.texSubImage1D(texTarget, 0, 0, 1, transferFmt.format, transferFmt.dataType, color);
296 gl.texStorage2D(texTarget, 1, intFormat, 1, 1);
297 gl.texSubImage2D(texTarget, 0, 0, 0, 1, 1, transferFmt.format, transferFmt.dataType, color);
302 gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 1);
303 gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color);
307 gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 6);
310 gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, color)
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es31fInternalFormatQueryTests.cpp 51 FormatSamplesCase (Context& ctx, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum internalFormat, FormatType type);
445 const glw::GLenum texTarget = textureTargets[groupNdx].target;
454 group->addChild(new FormatSamplesCase(m_context, name.c_str(), desc.c_str(), texTarget, internalFormats[caseNdx].format, internalFormats[caseNdx].type));
es31fIntegerStateQueryTests.cpp 102 TexBindingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum bindTarget, QueryType verifierType);
112 TexBindingCase::TexBindingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum bindTarget, QueryType verifierType)
114 , m_texTarget (texTarget)
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  /frameworks/native/libs/gui/
GLConsumer.cpp 154 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
168 mTexTarget(texTarget),
182 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
197 mTexTarget(texTarget),
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  /device/generic/goldfish-opengl/system/egl/
egl.cpp 280 void setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; }
281 EGLint getTextureTarget() { return texTarget; }
293 EGLint texTarget;
319 texTarget = EGL_NO_TEXTURE;
917 EGLint texTarget = EGL_NO_TEXTURE;
932 texTarget = attrib_list[1];
945 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) ||
946 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) {
963 surface->setTextureTarget(texTarget);
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  /frameworks/native/libs/gui/include/gui/
GLConsumer.h 61 // texture to which images are to be streamed. texTarget specifies the
324 void bindToTextureTarget(uint32_t texTarget);
  /external/mesa3d/src/mesa/drivers/common/
meta.c 117 const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP
121 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
203 * \param texTarget Texture target that will be the source of the blit
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  /external/mesa3d/src/mesa/program/
program_parse.y 222 %type <integer> texImageUnit texTarget
421 SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
472 TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
522 texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; }
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  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 455 deUint32 texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP;
456 glTexParameteri(texTarget, GL_TEXTURE_MIN_FILTER, (m_flags & MIPMAPS) ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
457 glTexParameteri(texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
458 glTexParameteri(texTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
459 glTexParameteri(texTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 346 enum TexTarget
366 TexTarget texTarget;
373 , texTarget (TEXTARGET_LAST)
645 virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
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sglrReferenceContext.cpp 119 static tcu::CubeFace texTargetToFace (Framebuffer::TexTarget target)
133 static Framebuffer::TexTarget texLayeredTypeToTarget (Texture::Type type)
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  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 885 const GLuint texTarget = p->state->unit[unit].source_index;
913 switch (texTarget) {
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fbobject.c 489 GLenum texTarget, GLuint level, GLuint layer,
512 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
3307 GLenum textarget = 0; local
3353 GLenum textarget = 0; local
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  /external/mesa3d/docs/specs/
MESA_texture_array.spec 488 <texTarget> ::= "1D"
511 option, the <texTarget> rule is modified to add the texture targets
530 enum texTarget);
533 are used by all texture targets. Component usage for each <texTarget>
537 texTarget Texture Type s t r layer shadow
552 Table X: Texture types accessed for each of the <texTarget>, and
585 FramebufferTexture3D, no <textarget> parameter is accepted.
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