/external/mesa3d/src/mesa/state_tracker/ |
st_copytex.h | 32 GLenum texTarget, GLint texLevel,
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st_copytex.c | 42 * \param texTarget which texture target to copy to (GL_TEXTURE_1D/2D/CUBE_MAP) 50 GLenum texTarget, GLint texLevel, 66 switch (texTarget) {
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 491 deUint32 texTarget = GL_NONE; 512 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break; 513 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break; 514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break; 515 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break; 521 gl.bindTexture(texTarget, texObj); 522 gl.texParameteri(texTarget, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(sampler.wrapS)); 523 gl.texParameteri(texTarget, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(sampler.wrapT)); 524 gl.texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(sampler.minFilter)); 525 gl.texParameteri(texTarget, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(sampler.magFilter)) [all...] |
glsFboUtil.hpp | 287 TextureFlatAttachment (void) : texTarget(GL_NONE) {} 289 glw::GLenum texTarget;
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glsFboUtil.cpp | 438 fAtt->texTarget, fAtt->imageName, fAtt->level); 725 logField(log, "Texture Target", getTextureTargetName(fAtt->texTarget));
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glsFboCompletenessTests.cpp | 746 texAtt.texTarget = GL_TEXTURE_2D;
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/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 280 const deUint32 texTarget = getGLTextureTarget(texType); 286 gl.bindTexture(texTarget, texture); 291 gl.texStorage1D(texTarget, 1, intFormat, 1); 292 gl.texSubImage1D(texTarget, 0, 0, 1, transferFmt.format, transferFmt.dataType, color); 296 gl.texStorage2D(texTarget, 1, intFormat, 1, 1); 297 gl.texSubImage2D(texTarget, 0, 0, 0, 1, 1, transferFmt.format, transferFmt.dataType, color); 302 gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 1); 303 gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color); 307 gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 6); 310 gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, color) [all...] |
es31fInternalFormatQueryTests.cpp | 51 FormatSamplesCase (Context& ctx, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum internalFormat, FormatType type); 445 const glw::GLenum texTarget = textureTargets[groupNdx].target; 454 group->addChild(new FormatSamplesCase(m_context, name.c_str(), desc.c_str(), texTarget, internalFormats[caseNdx].format, internalFormats[caseNdx].type));
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es31fIntegerStateQueryTests.cpp | 102 TexBindingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum bindTarget, QueryType verifierType); 112 TexBindingCase::TexBindingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum bindTarget, QueryType verifierType) 114 , m_texTarget (texTarget) [all...] |
/frameworks/native/libs/gui/ |
GLConsumer.cpp | 154 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : 168 mTexTarget(texTarget), 182 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, 197 mTexTarget(texTarget), [all...] |
/device/generic/goldfish-opengl/system/egl/ |
egl.cpp | 280 void setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; } 281 EGLint getTextureTarget() { return texTarget; } 293 EGLint texTarget; 319 texTarget = EGL_NO_TEXTURE; 917 EGLint texTarget = EGL_NO_TEXTURE; 932 texTarget = attrib_list[1]; 945 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || 946 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { 963 surface->setTextureTarget(texTarget); [all...] |
/frameworks/native/libs/gui/include/gui/ |
GLConsumer.h | 61 // texture to which images are to be streamed. texTarget specifies the 324 void bindToTextureTarget(uint32_t texTarget);
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/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 117 const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP 121 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget, 203 * \param texTarget Texture target that will be the source of the blit [all...] |
/external/mesa3d/src/mesa/program/ |
program_parse.y | 222 %type <integer> texImageUnit texTarget 421 SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget 472 TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget 522 texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 455 deUint32 texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; 456 glTexParameteri(texTarget, GL_TEXTURE_MIN_FILTER, (m_flags & MIPMAPS) ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST); 457 glTexParameteri(texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 458 glTexParameteri(texTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 459 glTexParameteri(texTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 346 enum TexTarget 366 TexTarget texTarget; 373 , texTarget (TEXTARGET_LAST) 645 virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level); [all...] |
sglrReferenceContext.cpp | 119 static tcu::CubeFace texTargetToFace (Framebuffer::TexTarget target) 133 static Framebuffer::TexTarget texLayeredTypeToTarget (Texture::Type type) [all...] |
/external/mesa3d/src/mesa/main/ |
ff_fragment_shader.cpp | 885 const GLuint texTarget = p->state->unit[unit].source_index; 913 switch (texTarget) { [all...] |
fbobject.c | 489 GLenum texTarget, GLuint level, GLuint layer, 512 att->CubeMapFace = _mesa_tex_target_to_face(texTarget); 3307 GLenum textarget = 0; local 3353 GLenum textarget = 0; local [all...] |
/external/mesa3d/docs/specs/ |
MESA_texture_array.spec | 488 <texTarget> ::= "1D" 511 option, the <texTarget> rule is modified to add the texture targets 530 enum texTarget); 533 are used by all texture targets. Component usage for each <texTarget> 537 texTarget Texture Type s t r layer shadow 552 Table X: Texture types accessed for each of the <texTarget>, and 585 FramebufferTexture3D, no <textarget> parameter is accepted. [all...] |