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    Searched refs:texelBuffer (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/gl/
GrGLUniformHandler.cpp 89 UniformInfo& texelBuffer = fTexelBuffers.push_back();
90 texelBuffer.fVariable.setType(kBufferSampler_GrSLType);
91 texelBuffer.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
92 texelBuffer.fVariable.setPrecision(precision);
93 texelBuffer.fVariable.setName(mangleName);
94 texelBuffer.fLocation = -1;
95 texelBuffer.fVisibility = visibility;
  /external/skia/src/gpu/vk/
GrVkUniformHandler.cpp 269 const UniformInfo& texelBuffer = fTexelBuffers[i];
270 if (visibility == texelBuffer.fVisibility) {
271 texelBuffer.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.cpp 156 const GrShaderVar& texelBuffer = fProgramBuilder->texelBufferVariable(texelBufferHandle);
159 out->appendf("texelFetch(%s, %s)", texelBuffer.c_str(), coordExpr);
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 53 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4 * omp_get_num_threads() + (SWRAST_MAX_WIDTH * 4 * omp_get_thread_num()));
55 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4);
74 * \param texelBuffer pointer to texel colors for all texture units
83 const GLfloat *texelBuffer,
592 if (!swrast->TexelBuffer) {
596 /* TexelBuffer memory allocation needs to be done in a critical section
598 * When entering the section, first check if TexelBuffer has been
602 if (!swrast->TexelBuffer) {
607 /* TexelBuffer is also global and normally shared by all SWspan
611 swrast->TexelBuffer
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