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Searched
refs:textureMemory
(Results
1 - 10
of
10
) sorted by null
/external/swiftshader/src/Main/
SwiftConfig.hpp
35
int
textureMemory
;
SwiftConfig.cpp
289
html += "<tr><td>Texture memory:</td><td><select name='
textureMemory
' title='The maximum amount of memory used for textures and other resources.'>\n";
290
html += "<option value='128'" + (config.
textureMemory
== 128 ? selected : empty) + ">128 MB</option>\n";
291
html += "<option value='256'" + (config.
textureMemory
== 256 ? selected : empty) + ">256 MB (default)</option>\n";
292
html += "<option value='512'" + (config.
textureMemory
== 512 ? selected : empty) + ">512 MB</option>\n";
293
html += "<option value='1024'" + (config.
textureMemory
== 1024 ? selected : empty) + ">1024 MB</option>\n";
294
html += "<option value='2048'" + (config.
textureMemory
== 2048 ? selected : empty) + ">2048 MB</option>\n";
564
else if(sscanf(post, "
textureMemory
=%d", &integer))
566
config.
textureMemory
= integer;
[
all
...]
/external/swiftshader/src/D3D8/
Capabilities.hpp
309
extern unsigned int
textureMemory
;
Capabilities.cpp
244
unsigned int
textureMemory
= 256 * 1024 * 1024;
Direct3D8.cpp
71
textureMemory
= 1024 * 1024 * ini.getInteger("Capabilities", "
TextureMemory
", 256);
[
all
...]
Direct3DDevice8.cpp
1192
int availableMemory =
textureMemory
- Direct3DResource8::getMemoryUsage();
[
all
...]
/external/swiftshader/src/D3D9/
Capabilities.hpp
468
extern unsigned int
textureMemory
;
Capabilities.cpp
418
unsigned int
textureMemory
= 256 * 1024 * 1024;
Direct3D9.cpp
111
textureMemory
= 1024 * 1024 * ini.getInteger("Capabilities", "
TextureMemory
", 256);
[
all
...]
Direct3DDevice9.cpp
[
all
...]
Completed in 467 milliseconds