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  /external/swiftshader/src/Main/
SwiftConfig.hpp 35 int textureMemory;
SwiftConfig.cpp 289 html += "<tr><td>Texture memory:</td><td><select name='textureMemory' title='The maximum amount of memory used for textures and other resources.'>\n";
290 html += "<option value='128'" + (config.textureMemory == 128 ? selected : empty) + ">128 MB</option>\n";
291 html += "<option value='256'" + (config.textureMemory == 256 ? selected : empty) + ">256 MB (default)</option>\n";
292 html += "<option value='512'" + (config.textureMemory == 512 ? selected : empty) + ">512 MB</option>\n";
293 html += "<option value='1024'" + (config.textureMemory == 1024 ? selected : empty) + ">1024 MB</option>\n";
294 html += "<option value='2048'" + (config.textureMemory == 2048 ? selected : empty) + ">2048 MB</option>\n";
564 else if(sscanf(post, "textureMemory=%d", &integer))
566 config.textureMemory = integer;
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  /external/swiftshader/src/D3D8/
Capabilities.hpp 309 extern unsigned int textureMemory;
Capabilities.cpp 244 unsigned int textureMemory = 256 * 1024 * 1024;
Direct3D8.cpp 71 textureMemory = 1024 * 1024 * ini.getInteger("Capabilities", "TextureMemory", 256);
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Direct3DDevice8.cpp 1192 int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage();
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  /external/swiftshader/src/D3D9/
Capabilities.hpp 468 extern unsigned int textureMemory;
Capabilities.cpp 418 unsigned int textureMemory = 256 * 1024 * 1024;
Direct3D9.cpp 111 textureMemory = 1024 * 1024 * ini.getInteger("Capabilities", "TextureMemory", 256);
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Direct3DDevice9.cpp     [all...]

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