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    Searched refs:textureUniformHandle (Results 1 - 3 of 3) sorted by null

  /cts/tests/openglperf2/jni/graphics/
TexturedMeshNode.cpp 22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
29 glUniform1i(textureUniformHandle, 0);
PerspectiveMeshNode.cpp 26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
34 glUniform1i(textureUniformHandle, 0);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
38 glUniform1i(textureUniformHandle, 0);
48 glUniform1i(textureUniformHandle, 0);

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