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Searched
refs:textureUnit
(Results
1 - 15
of
15
) sorted by null
/frameworks/base/libs/hwui/renderstate/
TextureState.cpp
87
void TextureState::activateTexture(GLuint
textureUnit
) {
88
LOG_ALWAYS_FATAL_IF(
textureUnit
>= kTextureUnitsCount,
90
textureUnit
, kTextureUnitsCount);
91
if (mTextureUnit !=
textureUnit
) {
92
glActiveTexture(kTextureUnits[
textureUnit
]);
93
mTextureUnit =
textureUnit
;
TextureState.h
41
void activateTexture(GLuint
textureUnit
);
/frameworks/base/libs/hwui/
SkiaShader.cpp
121
GLuint*
textureUnit
, ProgramDescription* description,
164
outData->gradientSampler = (*
textureUnit
)++;
201
GLuint*
textureUnit
, ProgramDescription* description,
214
outData->bitmapSampler = (*
textureUnit
)++;
286
const Matrix4& modelViewMatrix, GLuint*
textureUnit
,
289
textureUnit
, description, &outData->bitmapData),
292
textureUnit
, description, &outData->gradientData),
297
GLuint*
textureUnit
, ProgramDescription* description,
315
transform,
textureUnit
, description, outData);
319
transform,
textureUnit
, description, outData)
[
all
...]
SkiaShader.h
77
GLuint*
textureUnit
, ProgramDescription* description,
GlopBuilder.cpp
628
GLuint
textureUnit
= mOutGlop->fill.texture.texture ? 1 : 0;
643
&
textureUnit
, &mDescription, &(mOutGlop->fill.skiaShaderData));
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp
114
mState.
textureUnit
[i].color = {0, 0, 0, 0};
115
mState.
textureUnit
[i].environmentMode = GL_MODULATE;
116
mState.
textureUnit
[i].combineRGB = GL_MODULATE;
117
mState.
textureUnit
[i].combineAlpha = GL_MODULATE;
118
mState.
textureUnit
[i].src0RGB = GL_TEXTURE;
119
mState.
textureUnit
[i].src1RGB = GL_PREVIOUS;
120
mState.
textureUnit
[i].src2RGB = GL_CONSTANT;
121
mState.
textureUnit
[i].src0Alpha = GL_TEXTURE;
122
mState.
textureUnit
[i].src1Alpha = GL_PREVIOUS;
123
mState.
textureUnit
[i].src2Alpha = GL_CONSTANT
[
all
...]
Context.h
198
struct
TextureUnit
292
TextureUnit
textureUnit
[MAX_TEXTURE_UNITS];
/external/mesa3d/src/mesa/swrast/
s_texcombine.c
87
const struct gl_texture_unit *
textureUnit
= &(ctx->Texture.Unit[unit]);
88
const struct gl_tex_env_combine_state *combine =
textureUnit
->_CurrentCombine;
157
GLfloat red =
textureUnit
->EnvColor[0];
158
GLfloat green =
textureUnit
->EnvColor[1];
159
GLfloat blue =
textureUnit
->EnvColor[2];
160
GLfloat alpha =
textureUnit
->EnvColor[3];
253
GLfloat alpha =
textureUnit
->EnvColor[3];
321
if (
textureUnit
->EnvMode == GL_COMBINE4_NV) {
342
if (
textureUnit
->EnvMode == GL_COMBINE4_NV) {
456
if (
textureUnit
->EnvMode == GL_COMBINE4_NV)
[
all
...]
/external/deqp/modules/glshared/
glsLongStressCase.hpp
135
deUint32
textureUnit
;
164
,
textureUnit
(unit)
glsLongStressCase.cpp
[
all
...]