HomeSort by relevance Sort by last modified time
    Searched refs:textureUnit (Results 1 - 15 of 15) sorted by null

  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 87 void TextureState::activateTexture(GLuint textureUnit) {
88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
90 textureUnit, kTextureUnitsCount);
91 if (mTextureUnit != textureUnit) {
92 glActiveTexture(kTextureUnits[textureUnit]);
93 mTextureUnit = textureUnit;
TextureState.h 41 void activateTexture(GLuint textureUnit);
  /frameworks/base/libs/hwui/
SkiaShader.cpp 121 GLuint* textureUnit, ProgramDescription* description,
164 outData->gradientSampler = (*textureUnit)++;
201 GLuint* textureUnit, ProgramDescription* description,
214 outData->bitmapSampler = (*textureUnit)++;
286 const Matrix4& modelViewMatrix, GLuint* textureUnit,
289 textureUnit, description, &outData->bitmapData),
292 textureUnit, description, &outData->gradientData),
297 GLuint* textureUnit, ProgramDescription* description,
315 transform, textureUnit, description, outData);
319 transform, textureUnit, description, outData)
    [all...]
SkiaShader.h 77 GLuint* textureUnit, ProgramDescription* description,
GlopBuilder.cpp 628 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
643 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 114 mState.textureUnit[i].color = {0, 0, 0, 0};
115 mState.textureUnit[i].environmentMode = GL_MODULATE;
116 mState.textureUnit[i].combineRGB = GL_MODULATE;
117 mState.textureUnit[i].combineAlpha = GL_MODULATE;
118 mState.textureUnit[i].src0RGB = GL_TEXTURE;
119 mState.textureUnit[i].src1RGB = GL_PREVIOUS;
120 mState.textureUnit[i].src2RGB = GL_CONSTANT;
121 mState.textureUnit[i].src0Alpha = GL_TEXTURE;
122 mState.textureUnit[i].src1Alpha = GL_PREVIOUS;
123 mState.textureUnit[i].src2Alpha = GL_CONSTANT
    [all...]
Context.h 198 struct TextureUnit
292 TextureUnit textureUnit[MAX_TEXTURE_UNITS];
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
88 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
157 GLfloat red = textureUnit->EnvColor[0];
158 GLfloat green = textureUnit->EnvColor[1];
159 GLfloat blue = textureUnit->EnvColor[2];
160 GLfloat alpha = textureUnit->EnvColor[3];
253 GLfloat alpha = textureUnit->EnvColor[3];
321 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
456 if (textureUnit->EnvMode == GL_COMBINE4_NV)
    [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 135 deUint32 textureUnit;
164 , textureUnit (unit)
glsLongStressCase.cpp     [all...]