/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_jit.c | 49 LLVMTypeRef viewport_type, texture_type, sampler_type; local 86 texture_type = LLVMStructTypeInContext(lc, elem_types, 90 gallivm->target, texture_type, 93 gallivm->target, texture_type, 96 gallivm->target, texture_type, 99 gallivm->target, texture_type, 102 gallivm->target, texture_type, 105 gallivm->target, texture_type, 108 gallivm->target, texture_type, 111 gallivm->target, texture_type, [all...] |
/external/mesa3d/src/egl/main/ |
eglsurface.c | 72 EGLint texture_type = EGL_PBUFFER_BIT; local 81 texture_type |= EGL_PIXMAP_BIT; 187 if (!(type & texture_type)) { 206 if (!(type & texture_type)) { 224 if (!(type & texture_type)) { 493 EGLint texture_type = EGL_PBUFFER_BIT; local 500 texture_type |= EGL_PIXMAP_BIT; 502 if (!(surface->Type & texture_type)) { 535 EGLint texture_type = EGL_PBUFFER_BIT; local 562 texture_type |= EGL_PIXMAP_BIT [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 93 const GLenum texture_type = InputTextureType(); local 94 glBindTexture(texture_type, mInputTextureName);
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SurfaceTextureRenderer.cpp | 135 const GLenum texture_type = InputTextureType(); local 136 glBindTexture(texture_type, mInputTextureName);
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WarpRenderer.cpp | 124 const GLenum texture_type = InputTextureType(); local 125 glBindTexture(texture_type, mInputTextureName);
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_shader.h | 104 unsigned texture_type:4; member in struct:sh_sampleinfo
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svga_shader_dump.c | 286 switch (sampleinfo.texture_type) {
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_llvm.c | 119 LLVMTypeRef texture_type; local 135 texture_type = LLVMStructTypeInContext(gallivm->context, elem_types, 140 target, texture_type, 143 target, texture_type, 146 target, texture_type, 149 target, texture_type, 152 target, texture_type, 155 target, texture_type, 158 target, texture_type, 161 target, texture_type, 431 LLVMTypeRef texture_type, sampler_type, context_type, buffer_type, local 2172 LLVMTypeRef texture_type, sampler_type, context_type; local [all...] |