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Searched
refs:threadGroupId
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
tilemgr.h
154
typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer);
234
void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer)
237
mPfnDispatch(pDC, workerId,
threadGroupId
, pSpillFillBuffer);
threads.cpp
701
uint32_t
threadGroupId
= 0;
702
while (queue.getWork(
threadGroupId
))
704
queue.dispatch(pDC, workerId,
threadGroupId
, pSpillFillBuffer);
[
all
...]
backend.cpp
47
/// @param
threadGroupId
- the linear index for the thread group within the dispatch.
48
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer)
67
csContext.tileCounter =
threadGroupId
;
85
/// @param
threadGroupId
- the linear index for the thread group within the dispatch.
[
all
...]
backend.h
36
void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t
threadGroupId
, void*& pSpillFillBuffer);
[
all
...]
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