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Searched
refs:to_vc4_bo
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/vc4/
vc4_simulator_validate.h
102
static inline struct drm_vc4_bo *
to_vc4_bo
(struct drm_gem_object *obj)
function
vc4_simulator.c
256
struct drm_vc4_bo *drm_bo =
to_vc4_bo
(&obj->base);
/external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate.c
108
bo =
to_vc4_bo
(&obj->base);
403
list_addtail(&
to_vc4_bo
(&exec->tile_bo->base)->unref_head,
800
to_vc4_bo
(&bo[0]->base)->validated_shader->is_threaded) {
805
if (
to_vc4_bo
(&bo[1]->base)->validated_shader->is_threaded ||
806
to_vc4_bo
(&bo[2]->base)->validated_shader->is_threaded) {
827
validated_shader =
to_vc4_bo
(&bo[i]->base)->validated_shader;
vc4_gem.c
110
list_addtail(&
to_vc4_bo
(&exec->exec_bo->base)->unref_head,
vc4_render_cl.c
320
list_addtail(&
to_vc4_bo
(&setup->rcl->base)->unref_head,
Completed in 5636 milliseconds