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    Searched refs:totalInverse (Results 1 - 4 of 4) sorted by null

  /external/skia/src/shaders/
SkBitmapProcShader.cpp 181 SkMatrix totalInverse;
183 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
192 if (!info->init(totalInverse, *rec.fPaint)) {
199 if (!state->setup(totalInverse, *rec.fPaint)) {
SkShaderBase.h 215 SkMatrix* totalInverse) const;
SkShader.cpp 72 SkMatrix* totalInverse) const {
78 return total.invert(totalInverse);
  /external/skia/src/core/
SkBitmapDevice.cpp 462 SkMatrix totalInverse;
463 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) {
468 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y));

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