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Searched
refs:uiId
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp
124
GLuint
uiId
;
132
GLuint
uiId
;
141
GLuint
uiId
;
258
if(PVRTCreateProgram(&m_PostShaderProgram.
uiId
, m_uiPostVertShader, m_uiPostFragShader, aszAttribs, 2, &ErrorStr) != PVR_SUCCESS)
264
glUniform1i(glGetUniformLocation(m_PostShaderProgram.
uiId
, "sTexture"), 0);
265
glUniform1i(glGetUniformLocation(m_PostShaderProgram.
uiId
, "sColourLUT"), 1);
276
if(PVRTCreateProgram(&m_BackgroundShaderProgram.
uiId
, m_uiPostVertShader, m_uiBackgroundFragShader, aszBackgroundAttribs, 2, &ErrorStr) != PVR_SUCCESS)
282
glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.
uiId
, "sTexture"), 0);
297
if (PVRTCreateProgram(&m_SceneShaderProgram.
uiId
, m_uiSceneVertShader, m_uiSceneFragShader, aszSceneAttribs, 3, &ErrorStr) != PVR_SUCCESS)
303
glUniform1i(glGetUniformLocation(m_SceneShaderProgram.
uiId
, "sTexture"), 0)
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp
147
GLuint
uiId
;
154
GLuint
uiId
;
287
if(PVRTCreateProgram(&m_SkinnedShaderProgram.
uiId
, m_uiSkinnedVertShader, m_uiSkinnedFragShader, g_aszAttribNames, eNumAttribs, pErrorStr) != PVR_SUCCESS)
296
m_SkinnedShaderProgram.auiLoc[i] = glGetUniformLocation(m_SkinnedShaderProgram.
uiId
, g_aszSkinnedUniformNames[i]);
302
glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.
uiId
, "sTexture"), 0);
303
glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.
uiId
, "sNormalMap"), 1);
318
if(PVRTCreateProgram(&m_DefaultShaderProgram.
uiId
, m_uiDefaultVertShader, m_uiDefaultFragShader, g_aszDefaultAttribNames, eNumDefaultAttribs, pErrorStr) != PVR_SUCCESS)
327
m_DefaultShaderProgram.auiLoc[i] = glGetUniformLocation(m_DefaultShaderProgram.
uiId
, g_aszDefaultUniformNames[i]);
331
glUniform1i(glGetUniformLocation(m_DefaultShaderProgram.
uiId
, "sTexture"), 0);
529
glDeleteProgram(m_SkinnedShaderProgram.
uiId
);
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp
78
GLuint
uiId
;
226
&m_ShaderProgram.
uiId
, m_uiVertShader, m_uiFragShader, aszAttribs, 3, pErrorStr) != PVR_SUCCESS)
233
m_ShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_ShaderProgram.
uiId
, "MVPMatrix");
234
m_ShaderProgram.uiLightDirLoc = glGetUniformLocation(m_ShaderProgram.
uiId
, "LightDirection");
235
m_ShaderProgram.uiDisplacementFactor = glGetUniformLocation(m_ShaderProgram.
uiId
, "DisplacementFactor");
237
m_ShaderProgram.uiTexture = glGetUniformLocation(m_ShaderProgram.
uiId
, "sTexture");
238
m_ShaderProgram.uiDisMap = glGetUniformLocation(m_ShaderProgram.
uiId
, "sDisMap");
469
glDeleteProgram(m_ShaderProgram.
uiId
);
506
glUseProgram(m_ShaderProgram.
uiId
);
Completed in 74 milliseconds