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    Searched refs:uiId (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 124 GLuint uiId;
132 GLuint uiId;
141 GLuint uiId;
258 if(PVRTCreateProgram(&m_PostShaderProgram.uiId, m_uiPostVertShader, m_uiPostFragShader, aszAttribs, 2, &ErrorStr) != PVR_SUCCESS)
264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0);
265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1);
276 if(PVRTCreateProgram(&m_BackgroundShaderProgram.uiId, m_uiPostVertShader, m_uiBackgroundFragShader, aszBackgroundAttribs, 2, &ErrorStr) != PVR_SUCCESS)
282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0);
297 if (PVRTCreateProgram(&m_SceneShaderProgram.uiId, m_uiSceneVertShader, m_uiSceneFragShader, aszSceneAttribs, 3, &ErrorStr) != PVR_SUCCESS)
303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0)
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 147 GLuint uiId;
154 GLuint uiId;
287 if(PVRTCreateProgram(&m_SkinnedShaderProgram.uiId, m_uiSkinnedVertShader, m_uiSkinnedFragShader, g_aszAttribNames, eNumAttribs, pErrorStr) != PVR_SUCCESS)
296 m_SkinnedShaderProgram.auiLoc[i] = glGetUniformLocation(m_SkinnedShaderProgram.uiId, g_aszSkinnedUniformNames[i]);
302 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sTexture"), 0);
303 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sNormalMap"), 1);
318 if(PVRTCreateProgram(&m_DefaultShaderProgram.uiId, m_uiDefaultVertShader, m_uiDefaultFragShader, g_aszDefaultAttribNames, eNumDefaultAttribs, pErrorStr) != PVR_SUCCESS)
327 m_DefaultShaderProgram.auiLoc[i] = glGetUniformLocation(m_DefaultShaderProgram.uiId, g_aszDefaultUniformNames[i]);
331 glUniform1i(glGetUniformLocation(m_DefaultShaderProgram.uiId, "sTexture"), 0);
529 glDeleteProgram(m_SkinnedShaderProgram.uiId);
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 78 GLuint uiId;
226 &m_ShaderProgram.uiId, m_uiVertShader, m_uiFragShader, aszAttribs, 3, pErrorStr) != PVR_SUCCESS)
233 m_ShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_ShaderProgram.uiId, "MVPMatrix");
234 m_ShaderProgram.uiLightDirLoc = glGetUniformLocation(m_ShaderProgram.uiId, "LightDirection");
235 m_ShaderProgram.uiDisplacementFactor = glGetUniformLocation(m_ShaderProgram.uiId, "DisplacementFactor");
237 m_ShaderProgram.uiTexture = glGetUniformLocation(m_ShaderProgram.uiId, "sTexture");
238 m_ShaderProgram.uiDisMap = glGetUniformLocation(m_ShaderProgram.uiId, "sDisMap");
469 glDeleteProgram(m_ShaderProgram.uiId);
506 glUseProgram(m_ShaderProgram.uiId);

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