HomeSort by relevance Sort by last modified time
    Searched refs:uiLightDirLoc (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 80 GLuint uiLightDirLoc;
234 m_ShaderProgram.uiLightDirLoc = glGetUniformLocation(m_ShaderProgram.uiId, "LightDirection");
578 glUniform3fv(m_ShaderProgram.uiLightDirLoc, 1, &vLightDirModel.x);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 143 GLuint uiLightDirLoc;
307 m_SceneShaderProgram.uiLightDirLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "LightDirection");
748 glUniform3fv(m_SceneShaderProgram.uiLightDirLoc, 1, vMsLightDir.ptr());

Completed in 60 milliseconds