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Searched
refs:uiLightDirLoc
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp
80
GLuint
uiLightDirLoc
;
234
m_ShaderProgram.
uiLightDirLoc
= glGetUniformLocation(m_ShaderProgram.uiId, "LightDirection");
578
glUniform3fv(m_ShaderProgram.
uiLightDirLoc
, 1, &vLightDirModel.x);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp
143
GLuint
uiLightDirLoc
;
307
m_SceneShaderProgram.
uiLightDirLoc
= glGetUniformLocation(m_SceneShaderProgram.uiId, "LightDirection");
748
glUniform3fv(m_SceneShaderProgram.
uiLightDirLoc
, 1, vMsLightDir.ptr());
Completed in 60 milliseconds