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  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.h 49 GLint unViewport_;
shadertoy_shader.cpp 47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) {
78 unViewport_ = glGetUniformLocation(shader_program_, "unViewport");
155 if (unViewport_ != -1)
156 glUniform4f(unViewport_, 0, 0, (float)width, (float)height);

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