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Searched
refs:uniHandler
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/gpu/vk/
GrVkDescriptorSetManager.cpp
100
const GrVkUniformHandler*
uniHandler
) const {
101
SkASSERT(
uniHandler
);
107
if (fBindingVisibilities.count() !=
uniHandler
->numSamplers()) {
110
for (int i = 0; i <
uniHandler
->numSamplers(); ++i) {
111
if (
uniHandler
->samplerVisibility(i) != fBindingVisibilities[i]) {
116
if (fBindingVisibilities.count() !=
uniHandler
->numTexelBuffers()) {
119
for (int i = 0; i <
uniHandler
->numTexelBuffers(); ++i) {
120
if (
uniHandler
->texelBufferVisibility(i) != fBindingVisibilities[i]) {
/external/skia/src/gpu/ccpr/
GrCCPRPathProcessor.cpp
117
GrGLSLUniformHandler*
uniHandler
= args.fUniformHandler;
121
fAtlasAdjustUniform =
uniHandler
->addUniform(
177
this->emitTransforms(v, varyingHandler,
uniHandler
, gpArgs->fPositionVar, "pathcoord",
/external/skia/src/gpu/instanced/
InstanceProcessor.cpp
221
GrGLSLUniformHandler*
uniHandler
= args.fUniformHandler;
403
this->emitTransforms(v, varyingHandler,
uniHandler
, gpArgs->fPositionVar, localCoords,
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Completed in 63 milliseconds