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  /frameworks/rs/driver/
rsdShader.cpp 124 uint32_t uniformCount = 0;
131 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
134 mTextureUniformIndexStart = uniformCount;
136 mUniformNames[uniformCount] = "UNI_";
137 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]);
138 mUniformArraySizes[uniformCount] = 1;
139 uniformCount++;
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 740 int uniformCount[] = new int [1];
741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0);
742 if (uniformCount[0] > 0) {
743 mUniforms = new HashMap<String, ProgramUniform>(uniformCount[0]);
744 for (int i = 0; i < uniformCount[0]; ++i) {
  /external/mesa3d/src/mesa/main/
uniform_query.cpp 109 GLsizei uniformCount,
119 if (uniformCount < 0) {
121 "glGetActiveUniformsiv(uniformCount < 0)");
140 for (int i = 0; i < uniformCount; i++) {
148 for (int i = 0; i < uniformCount; i++) {
    [all...]
uniforms.h 220 GLsizei uniformCount,
254 GLsizei uniformCount,
uniforms.c 954 GLsizei uniformCount,
972 if (uniformCount < 0) {
974 "glGetUniformIndices(uniformCount < 0)");
978 for (i = 0; i < uniformCount; i++) {
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 69 void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
70 void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv3.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 256 void glGetUniformIndices (deUint32 program, int uniformCount, const char* const* uniformNames, deUint32* uniformIndices);
257 void glGetActiveUniformsiv (deUint32 program, int uniformCount, const deUint32* uniformIndices, deUint32 pname, int* params);
  /frameworks/base/opengl/java/android/opengl/
GLES30.java     [all...]
  /prebuilts/ndk/r11/sources/android/ndk_helper/
gl3stub.c 394 GLsizei uniformCount,
398 GLsizei uniformCount,
gl3stub.h 457 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
458 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
    [all...]
  /prebuilts/ndk/r13/sources/android/ndk_helper/
gl3stub.c 394 GLsizei uniformCount,
398 GLsizei uniformCount,
gl3stub.h 457 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
458 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
    [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_entry.cpp 242 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
243 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices);
261 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
    [all...]
  /development/ndk/platforms/android-18/include/GLES3/
gl3.h     [all...]
  /development/ndk/platforms/android-21/include/GLES3/
gl3.h     [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-18/arch-arm/usr/include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-18/arch-mips/usr/include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-18/arch-x86/usr/include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-19/arch-arm/usr/include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-19/arch-mips/usr/include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-19/arch-x86/usr/include/GLES3/
gl3.h     [all...]
  /prebuilts/ndk/r10/platforms/android-21/arch-arm/usr/include/GLES3/
gl3.h     [all...]

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