/frameworks/rs/driver/ |
rsdShader.cpp | 124 uint32_t uniformCount = 0; 131 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); 134 mTextureUniformIndexStart = uniformCount; 136 mUniformNames[uniformCount] = "UNI_"; 137 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); 138 mUniformArraySizes[uniformCount] = 1; 139 uniformCount++;
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 740 int uniformCount[] = new int [1]; 741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); 742 if (uniformCount[0] > 0) { 743 mUniforms = new HashMap<String, ProgramUniform>(uniformCount[0]); 744 for (int i = 0; i < uniformCount[0]; ++i) {
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/external/mesa3d/src/mesa/main/ |
uniform_query.cpp | 109 GLsizei uniformCount, 119 if (uniformCount < 0) { 121 "glGetActiveUniformsiv(uniformCount < 0)"); 140 for (int i = 0; i < uniformCount; i++) { 148 for (int i = 0; i < uniformCount; i++) { [all...] |
uniforms.h | 220 GLsizei uniformCount, 254 GLsizei uniformCount,
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uniforms.c | 954 GLsizei uniformCount, 972 if (uniformCount < 0) { 974 "glGetUniformIndices(uniformCount < 0)"); 978 for (i = 0; i < uniformCount; i++) { [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 69 void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 70 void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
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/external/swiftshader/src/OpenGL/libGLESv2/ |
libGLESv3.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 256 void glGetUniformIndices (deUint32 program, int uniformCount, const char* const* uniformNames, deUint32* uniformIndices); 257 void glGetActiveUniformsiv (deUint32 program, int uniformCount, const deUint32* uniformIndices, deUint32 pname, int* params);
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/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | [all...] |
/prebuilts/ndk/r11/sources/android/ndk_helper/ |
gl3stub.c | 394 GLsizei uniformCount, 398 GLsizei uniformCount,
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gl3stub.h | 457 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 458 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); [all...] |
/prebuilts/ndk/r13/sources/android/ndk_helper/ |
gl3stub.c | 394 GLsizei uniformCount, 398 GLsizei uniformCount,
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gl3stub.h | 457 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 458 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_entry.cpp | 242 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); 243 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices); 261 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); [all...] |
/development/ndk/platforms/android-18/include/GLES3/ |
gl3.h | [all...] |
/development/ndk/platforms/android-21/include/GLES3/ |
gl3.h | [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/r10/platforms/android-18/arch-arm/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/r10/platforms/android-18/arch-mips/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/r10/platforms/android-18/arch-x86/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/r10/platforms/android-19/arch-arm/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/r10/platforms/android-19/arch-mips/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/r10/platforms/android-19/arch-x86/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/r10/platforms/android-21/arch-arm/usr/include/GLES3/ |
gl3.h | [all...] |