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Searched
refs:uniform_buffer_bound
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_compute.c
184
nvc0->state.
uniform_buffer_bound
[s] = 0;
206
if (nvc0->state.
uniform_buffer_bound
[s] < size) {
207
nvc0->state.
uniform_buffer_bound
[s] = align(size, 0x100);
210
PUSH_DATA (push, nvc0->state.
uniform_buffer_bound
[s]);
217
base, nvc0->state.
uniform_buffer_bound
[s],
239
nvc0->state.
uniform_buffer_bound
[s] = 0;
nvc0_screen.h
55
uint32_t
uniform_buffer_bound
[6];
member in struct:nvc0_graph_state
nvc0_state_validate.c
491
if (nvc0->state.
uniform_buffer_bound
[s] < size) {
492
nvc0->state.
uniform_buffer_bound
[s] = align(size, 0x100);
495
PUSH_DATA (push, nvc0->state.
uniform_buffer_bound
[s]);
502
base, nvc0->state.
uniform_buffer_bound
[s],
525
nvc0->state.
uniform_buffer_bound
[s] = 0;
534
nvc0->state.
uniform_buffer_bound
[5] = 0;
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_screen.h
42
bool
uniform_buffer_bound
[3];
member in struct:nv50_graph_state
nv50_shader_state.c
65
if (!nv50->state.
uniform_buffer_bound
[s]) {
66
nv50->state.
uniform_buffer_bound
[s] = true;
108
nv50->state.
uniform_buffer_bound
[s] = false;
Completed in 475 milliseconds