HomeSort by relevance Sort by last modified time
    Searched refs:uniform_pitch (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_resource.h 33 uint32_t uniform_pitch; member in struct:nv30_miptree
nv30_miptree.c 409 mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz;
410 mt->uniform_pitch = align(mt->uniform_pitch, 64);
415 /* round_down_pow2(mt->uniform_pitch / 4) */
416 1 << (util_last_bit(mt->uniform_pitch / 4) - 1));
417 mt->uniform_pitch = align(mt->uniform_pitch, pitch_align);
421 if (!mt->uniform_pitch)
431 lvl->pitch = mt->uniform_pitch;
445 if (!mt->uniform_pitch)
    [all...]
nv30_texture.c 289 so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch;
295 so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT;

Completed in 2761 milliseconds