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  /external/mesa3d/src/gallium/drivers/vc4/
vc4_uniforms.c 32 struct vc4_cl_out **uniforms,
40 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0);
45 struct vc4_cl_out **uniforms,
54 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1);
59 struct vc4_cl_out **uniforms,
67 cl_aligned_u32(uniforms,
76 struct vc4_cl_out **uniforms,
83 cl_aligned_f(uniforms, texture->u.tex.first_level);
88 struct vc4_cl_out **uniforms,
221 struct vc4_cl_out *uniforms = local
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vc4_job.c 83 vc4_init_cl(job, &job->uniforms);
443 submit.uniforms = (uintptr_t)job->uniforms.base;
444 submit.uniforms_size = cl_offset(&job->uniforms);
  /external/deqp/modules/glshared/
glsLongStressTestUtil.cpp 166 context.uniforms.push_back(gls::VarSpec("u_sampler", 0));
167 context.uniforms.push_back(gls::VarSpec("u_posTrans", translationMat<4>(positionFactor-1.0f), translationMat<4>(1.0f-positionFactor)));
237 context.uniforms.push_back(gls::VarSpec("u_sampler" + de::toString(i), i));
388 context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.0f)));
389 context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.0f)));
390 context.uniforms.push_back(gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.0f)));
391 context.uniforms.push_back(gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.0f)));
392 context.uniforms.push_back(gls::VarSpec("u_material${NS}.shininess", 0.0f, 1.0f));
394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f)));
395 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)))
    [all...]
glsUniformBlockCase.cpp 273 std::vector<UniformLayoutEntry> uniforms; member in class:deqp::gls::ub::UniformLayout
283 for (int ndx = 0; ndx < (int)uniforms.size(); ndx++)
285 if (uniforms[ndx].name == name)
508 layout.uniforms.push_back(entry);
521 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
531 layout.uniforms.push_back(entry);
545 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
556 layout.uniforms.push_back(entry);
579 // \todo [2012-01-23 pyry] Uniforms in default block.
590 int firstUniformNdx = (int)layout.uniforms.size()
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  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_uniforms.h 39 struct pipe_constant_buffer *cb, uint32_t *uniforms,
etnaviv_uniforms.c 63 struct pipe_constant_buffer *cb, uint32_t *uniforms,
66 const struct etna_shader_uniform_info *uinfo = &sobj->uniforms;
72 memcpy(uniforms, cb->user_buffer, size);
81 uniforms[i + uinfo->const_count] = uinfo->imm_data[i];
86 uniforms[i + uinfo->const_count] =
104 for (uint32_t i = 0; i < sobj->uniforms.imm_count; i++) {
105 switch (sobj->uniforms.imm_contents[i]) {
etnaviv_compiler.h 64 struct etna_shader_uniform_info uniforms; member in struct:etna_shader
67 * uniforms have to get (partial) reloaded. */
  /external/swiftshader/src/Renderer/
TextureStage.cpp 100 uniforms.constantColor4[0][0] = uniforms.constantColor4[0][1] = uniforms.constantColor4[0][2] = uniforms.constantColor4[0][3] = r;
101 uniforms.constantColor4[1][0] = uniforms.constantColor4[1][1] = uniforms.constantColor4[1][2] = uniforms.constantColor4[1][3] = g;
102 uniforms.constantColor4[2][0] = uniforms.constantColor4[2][1] = uniforms.constantColor4[2][2] = uniforms.constantColor4[2][3] = b
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  /external/mesa3d/src/compiler/glsl/
link_atomics.cpp 46 : uniforms(0), num_uniforms(0), stage_counter_references(), size(0)
51 free(uniforms);
59 realloc(uniforms, sizeof(active_atomic_counter_uniform) *
67 uniforms = new_uniforms;
68 uniforms[num_uniforms].uniform_loc = uniform_loc;
69 uniforms[num_uniforms].var = var;
73 active_atomic_counter_uniform *uniforms; member in struct:__anon27333::active_atomic_buffer
105 * x1[3][3][2] = 9 uniforms, 18 atomic counters
106 * x2[3][2] = 3 uniforms, 6 atomic counters
178 qsort(buffers[i].uniforms, buffers[i].num_uniforms
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link_uniforms.cpp 35 * Assign locations for GLSL uniforms.
41 * Used by linker to indicate uniforms that have no location set.
259 * Class to help calculate the storage requirements for a set of uniforms
261 * As uniforms are added to the active set the number of active uniforms and
262 * the storage requirements for those uniforms are accumulated. The active
263 * uniforms are added to the hash table supplied to the constructor.
302 * Total number of active uniforms counted
309 * Number of data values required to back the storage for the active uniforms
324 * Number of uniforms used in the current shade
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  /external/deqp/framework/randomshaders/
rsgTest.cpp 59 // Uniforms
60 std::vector<const rsg::ShaderInput*> uniforms; local
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
64 rsg::computeUniformValues(rnd, uniformValues, uniforms);
rsgUtils.hpp 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
39 void computeUniformValues (de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& uniforms);
rsgProgramExecutor.hpp 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
rsgUtils.cpp 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader& shader)
45 uniforms.push_back(uniform);
50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms)
53 addNewUniforms(uniforms, addedUniforms, vertexShader);
54 addNewUniforms(uniforms, addedUniforms, fragmentShader);
114 void computeUniformValues (de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& uniforms)
117 for (vector<const ShaderInput*>::const_iterator i = uniforms.begin(); i != uniforms.end(); i++)
rsgShaderGenerator.cpp 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); local
300 uniforms.reserve(uniforms.size()+1);
301 uniforms.push_back(new ShaderInput(variable, value->getValueRange()));
  /external/skia/src/sksl/
SkSLCPPCodeGenerator.h 67 bool writeEmitCode(std::vector<const Variable*>& uniforms);
69 void writeSetData(std::vector<const Variable*>& uniforms);
SkSLCPPCodeGenerator.cpp 392 bool CPPCodeGenerator::writeEmitCode(std::vector<const Variable*>& uniforms) {
399 for (const auto u : uniforms) {
427 void CPPCodeGenerator::writeSetData(std::vector<const Variable*>& uniforms) {
435 for (const auto u : uniforms) {
527 "layout(key) may not be specified on uniforms");
568 std::vector<const Variable*> uniforms; local
576 uniforms.push_back(decl.fVar);
597 bool result = this->writeEmitCode(uniforms);
599 this->writeSetData(uniforms);
601 for (const auto& u : uniforms) {
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  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 300 Uniform *targetUniform = uniforms[uniformIndex[location].index];
348 Uniform *targetUniform = uniforms[uniformIndex[location].index];
396 Uniform *targetUniform = uniforms[uniformIndex[location].index];
444 Uniform *targetUniform = uniforms[uniformIndex[location].index];
492 Uniform *targetUniform = uniforms[uniformIndex[location].index];
522 Uniform *targetUniform = uniforms[uniformIndex[location].index];
552 Uniform *targetUniform = uniforms[uniformIndex[location].index];
582 Uniform *targetUniform = uniforms[uniformIndex[location].index];
637 Uniform *targetUniform = uniforms[uniformIndex[location].index];
690 Uniform *targetUniform = uniforms[uniformIndex[location].index]
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_vs_visitor.cpp 163 this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
166 stage_prog_data->param[this->uniforms * 4 + j] =
169 ++this->uniforms;
brw_nir_uniforms.cpp 77 /* The data for our (non-builtin) uniforms is stored in a series of
138 nir_foreach_variable(var, &shader->uniforms) {
164 assert(shader->uniforms.length() <= 2);
167 /* Parameters should be either vec4 uniforms or single component
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp 355 const bool isArray = uniforms[index]->isArray();
379 size_t numUniforms = uniforms.size();
382 if(uniforms[index]->name == baseName)
384 if(uniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
481 Uniform *targetUniform = uniforms[uniformIndex[location].index];
571 Uniform *targetUniform = uniforms[uniformIndex[location].index];
668 Uniform *targetUniform = uniforms[uniformIndex[location].index];
725 Uniform *targetUniform = uniforms[uniformIndex[location].index];
787 Uniform *targetUniform = uniforms[uniformIndex[location].index];
844 Uniform *targetUniform = uniforms[uniformIndex[location].index]
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  /external/skia/src/gpu/gl/
GrGLProgram.h 33 * Uniforms are program-local so we can't rely on fHWState to hold the
91 * This function uploads uniforms, calls each GrGL*Processor's setData, and retrieves the
113 const UniformInfoArray& uniforms,
136 // these reflect the current values of uniforms (GL uniform values travel with program)
GrGLProgramDataManager.cpp 18 const UniformInfoArray& uniforms,
22 int count = uniforms.count();
26 const UniformInfo& builderUniform = uniforms[i];
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_screen.c 471 nouveau_bo_ref(NULL, &screen->uniforms);
637 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
638 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
642 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
643 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
647 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
648 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
652 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
653 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
670 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET)
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  /external/skia/src/gpu/vk/
GrVkPipelineStateDataManager.cpp 13 GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms,
22 int count = uniforms.count();
24 // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];

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