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    Searched refs:unlockInternal (Results 1 - 25 of 26) sorted by null

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  /external/swiftshader/src/Main/
FrameBufferOzone.cpp 40 buffer->unlockInternal();
  /external/swiftshader/src/D3D8/
Direct3DVolume8.hpp 39 void unlockInternal() override;
Direct3DSwapChain8.cpp 116 backBuffer[0]->unlockInternal(); // FIXME: External
228 backBuffer[index]->unlockInternal(); // FIXME: External
Direct3DVolume8.cpp 41 void Direct3DVolume8::unlockInternal()
43 Surface::unlockInternal();
Direct3DSurface8.hpp 38 void unlockInternal() override;
Direct3DSurface8.cpp 78 void Direct3DSurface8::unlockInternal()
80 Surface::unlockInternal();
  /external/swiftshader/src/D3D9/
Direct3DVolume9.hpp 39 void unlockInternal() override;
Direct3DVolume9.cpp 49 void Direct3DVolume9::unlockInternal()
51 Surface::unlockInternal();
Direct3DSurface9.hpp 37 void unlockInternal() override;
Direct3DVolumeTexture9.cpp 229 source->unlockInternal();
230 dest->unlockInternal();
Direct3DSurface9.cpp 93 void Direct3DSurface9::unlockInternal()
95 Surface::unlockInternal();
Direct3DSwapChain9.cpp 190 backBuffer[0]->unlockInternal(); // FIXME: External
399 backBuffer[index]->unlockInternal(); // FIXME: External
  /external/swiftshader/src/OpenGL/common/
Image.hpp 166 void unlockInternal() override = 0;
311 void unlockInternal() override
320 sw::Surface::unlockInternal();
Image.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 567 source->unlockInternal();
568 dest->unlockInternal();
619 source->unlockInternal();
620 dest->unlockInternal();
Surface.cpp 165 backBuffer->unlockInternal();
Image.hpp 43 void unlockInternal() override;
Image.cpp 79 void Image::unlockInternal()
81 Surface::unlockInternal();
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 452 source->unlockInternal();
453 dest->unlockInternal();
504 source->unlockInternal();
505 dest->unlockInternal();
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 619 source->unlockInternal();
620 dest->unlockInternal();
657 source->unlockInternal();
658 dest->unlockInternal();
733 source->unlockInternal();
734 dest->unlockInternal();
  /external/swiftshader/src/Renderer/
Surface.hpp 283 virtual void unlockInternal() = 0;
494 return internal ? unlockInternal() : unlockExternal();
Blitter.cpp 125 dest->unlockInternal();
197 source->unlockInternal();
198 dest->unlockInternal();
227 source->unlockInternal();
228 dest->unlockInternal();
    [all...]
Surface.cpp     [all...]
Renderer.cpp 1000 draw.renderTarget[i]->unlockInternal();
1006 draw.depthBuffer->unlockInternal();
    [all...]
  /external/swiftshader/src/OpenGL/libEGL/
Surface.cpp 264 backBuffer->unlockInternal();

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