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Searched
refs:unscaleByte
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/Shader/
Constants.hpp
99
float4
unscaleByte
;
Constants.cpp
341
static const float4
unscaleByte
= {1.0f / 0xFF, 1.0f / 0xFF, 1.0f / 0xFF, 1.0f / 0xFF};
349
memcpy(&this->
unscaleByte
, &
unscaleByte
, sizeof(
unscaleByte
));
VertexRoutine.cpp
212
if(stream.count >= 1) v.x *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
213
if(stream.count >= 2) v.y *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
214
if(stream.count >= 3) v.z *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
215
if(stream.count >= 4) v.w *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
258
v.x = Float4(*Pointer<Byte4>(source0)) * *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
259
v.y = Float4(*Pointer<Byte4>(source1)) * *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
260
v.z = Float4(*Pointer<Byte4>(source2)) * *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
261
v.w = Float4(*Pointer<Byte4>(source3)) * *Pointer<Float4>(constants + OFFSET(Constants,
unscaleByte
));
Completed in 454 milliseconds