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    Searched refs:unscaleUInt (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Shader/
Constants.hpp 104 float4 unscaleUInt;
Constants.cpp 346 static const float4 unscaleUInt = {1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF};
354 memcpy(&this->unscaleUInt, &unscaleUInt, sizeof(unscaleUInt));
VertexRoutine.cpp 367 if(stream.count >= 1) v.x *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt));
368 if(stream.count >= 2) v.y *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt));
369 if(stream.count >= 3) v.z *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt));
370 if(stream.count >= 4) v.w *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt));

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