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Searched
refs:unscaleUInt
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/Shader/
Constants.hpp
104
float4
unscaleUInt
;
Constants.cpp
346
static const float4
unscaleUInt
= {1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF};
354
memcpy(&this->
unscaleUInt
, &
unscaleUInt
, sizeof(
unscaleUInt
));
VertexRoutine.cpp
367
if(stream.count >= 1) v.x *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleUInt
));
368
if(stream.count >= 2) v.y *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleUInt
));
369
if(stream.count >= 3) v.z *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleUInt
));
370
if(stream.count >= 4) v.w *= *Pointer<Float4>(constants + OFFSET(Constants,
unscaleUInt
));
Completed in 54 milliseconds