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    Searched refs:vNormal (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTShadowVol.h 40 PVRTVECTOR3 vNormal; /*!< Triangle normal */
PVRTShadowVol.cpp 269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2);
701 f = PVRTMatrixVec3DotProduct(psTri->vNormal, v);
703 f = PVRTMatrixVec3DotProduct(psTri->vNormal, *pvLightModel);
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