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    Searched refs:vPos (Results 1 - 7 of 7) sorted by null

  /external/skia/src/core/
SkDevice.cpp 264 SkPoint* vPos = builder.positions();
270 vPos = quad_to_tris(vPos, tmp);
  /external/swiftshader/src/Shader/
PixelProgram.hpp 65 Vector4f vPos;
PixelProgram.cpp 35 vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
36 vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
40 vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
41 vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
46 vPos.z = z[0]; // FIXME: Centroid?
47 vPos.w = w; // FIXME: Centroid?
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  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTModelPOD.h 622 @param[out] vPos Position of the light
629 PVRTVECTOR3 &vPos,
    [all...]
PVRTModelPOD.cpp     [all...]
  /external/mesa3d/src/gallium/state_trackers/nine/
nine_ff.c     [all...]
nine_shader.c 479 struct ureg_src vPos;
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