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Searched
refs:validated_shader
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate_shaders.c
151
record_texture_sample(struct vc4_validated_shader_info *
validated_shader
,
155
uint32_t s =
validated_shader
->num_texture_samples;
159
temp_samples = krealloc(
validated_shader
->texture_samples,
169
validated_shader
->num_texture_samples = s + 1;
170
validated_shader
->texture_samples = temp_samples;
179
check_tmu_write(struct vc4_validated_shader_info *
validated_shader
,
257
validated_shader
->uniforms_size;
268
validated_shader
->uniforms_size += 4;
272
if (!record_texture_sample(
validated_shader
,
283
static bool require_uniform_address_uniform(struct vc4_validated_shader_info *
validated_shader
)
775
struct vc4_
validated_shader
_info *
validated_shader
= NULL;
local
[
all
...]
vc4_validate.c
110
if (bo->
validated_shader
) {
800
to_vc4_bo(&bo[0]->base)->
validated_shader
->is_threaded) {
805
if (to_vc4_bo(&bo[1]->base)->
validated_shader
->is_threaded ||
806
to_vc4_bo(&bo[2]->base)->
validated_shader
->is_threaded) {
812
struct vc4_validated_shader_info *
validated_shader
;
local
827
validated_shader
= to_vc4_bo(&bo[i]->base)->
validated_shader
;
828
if (!
validated_shader
)
831
if (
validated_shader
->uniforms_src_size >
839
validated_shader
->num_texture_samples)
[
all
...]
/external/mesa3d/src/gallium/drivers/vc4/
vc4_simulator_validate.h
98
struct vc4_validated_shader_info *
validated_shader
;
member in struct:drm_vc4_bo
vc4_simulator.c
243
drm_bo->
validated_shader
= vc4_validate_shader(obj);
244
if (!drm_bo->
validated_shader
)
263
if (drm_bo->
validated_shader
) {
264
free(drm_bo->
validated_shader
->texture_samples);
265
free(drm_bo->
validated_shader
);
Completed in 398 milliseconds