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    Searched refs:vec4_v (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 58 "uniform mediump vec4 vec4_v;\n"
62 " gl_Position = mat4_v * vec4_v;\n"
774 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
780 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
788 glUniform1f(vec4_v, 0.0f)
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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 64 "uniform mediump vec4 vec4_v;\n"
68 " gl_Position = mat4_v * vec4_v;\n"
1003 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1100 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1182 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1230 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1337 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1477 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1590 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
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