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  /external/vulkan-validation-layers/libs/glm/gtx/
perpendicular.hpp 57 template <typename vecType>
58 GLM_FUNC_DECL vecType perp(
59 vecType const & x,
60 vecType const & Normal);
projection.hpp 55 template <typename vecType>
56 GLM_FUNC_DECL vecType proj(
57 vecType const & x,
58 vecType const & Normal);
vector_query.hpp 57 template <typename T, precision P, template <typename, precision> class vecType>
58 GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
62 template <typename T, precision P, template <typename, precision> class vecType>
63 GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
67 template <typename T, precision P, template <typename, precision> class vecType>
68 GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon);
72 template <typename T, precision P, template <typename, precision> class vecType>
73 GLM_FUNC_DECL bool isNull(vecType<T, P> const & v, T const & epsilon)
    [all...]
vector_angle.hpp 61 template <typename vecType>
62 GLM_FUNC_DECL typename vecType::value_type angle(
63 vecType const & x,
64 vecType const & y);
fast_square_root.hpp 67 template <typename T, precision P, template <typename, precision> class vecType>
68 GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
  /external/vulkan-validation-layers/libs/glm/detail/
func_vector_relational.hpp 56 /// @tparam vecType Floating-point or integer vector types.
61 //template <typename T, precision P, template <typename, precision> class vecType>
62 //GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
66 /// @tparam vecType Floating-point or integer vector types.
70 template <typename T, precision P, template <typename, precision> class vecType>
71 GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
    [all...]
func_geometric.hpp 73 template <typename T, precision P, template <typename, precision> class vecType>
75 vecType<T, P> const & x,
76 vecType<T, P> const & y);
140 template <typename T, precision P, template <typename, precision> class vecType>
141 GLM_FUNC_DECL vecType<T, P> refract(
142 vecType<T, P> const & I,
143 vecType<T, P> const & N,
func_common.hpp 261 template <typename T, typename U, precision P, template <typename, precision> class vecType>
262 GLM_FUNC_DECL vecType<T, P> mix(
263 vecType<T, P> const & x,
264 vecType<T, P> const & y,
265 vecType<U, P> const & a);
267 template <typename T, typename U, precision P, template <typename, precision> class vecType>
268 GLM_FUNC_DECL vecType<T, P> mix(
269 vecType<T, P> const & x,
270 vecType<T, P> const & y,
292 template <template <typename, precision> class vecType, typename T, precision P
    [all...]
func_exponential.hpp 114 template <typename T, precision P, template <typename, precision> class vecType>
115 GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
  /external/vulkan-validation-layers/libs/glm/gtc/
noise.hpp 59 template <typename T, precision P, template<typename, precision> class vecType>
61 vecType<T, P> const & p);
65 template <typename T, precision P, template<typename, precision> class vecType>
67 vecType<T, P> const & p,
68 vecType<T, P> const & rep);
72 template <typename T, precision P, template<typename, precision> class vecType>
74 vecType<T, P> const & p);
epsilon.hpp 60 template <typename T, precision P, template <typename, precision> class vecType>
61 GLM_FUNC_DECL vecType<bool, P> epsilonEqual(
62 vecType<T, P> const & x,
63 vecType<T, P> const & y,
ulp.hpp 83 template<typename T, template<typename> class vecType>
84 GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
  /external/deqp/modules/gles31/functional/
es31fShaderFramebufferFetchTests.cpp 372 const string vecType = getColorOutputType(m_texFmt);
377 << "layout(location = 0) inout highp " << vecType << " o_color;\n"
378 << "uniform highp " << vecType << " u_color;\n"
719 const string vecType = getColorOutputType(m_texFmt);
724 << "layout(location = 0) inout highp " << vecType << " o_color0;\n"
725 << "layout(location = 1) inout highp " << vecType << " o_color1;\n"
726 << "layout(location = 2) inout highp " << vecType << " o_color2;\n"
727 << "layout(location = 3) inout highp " << vecType << " o_color3;\n"
728 << "uniform highp " << vecType << " u_color;\n"
791 const string vecType = getColorOutputType(m_texFmt)
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 411 const char* vecType = DE_NULL;
415 case rsg::VariableType::TYPE_FLOAT: scalarType = "float"; vecType = "vec"; break;
416 case rsg::VariableType::TYPE_INT: scalarType = "int"; vecType = "ivec"; break;
417 case rsg::VariableType::TYPE_BOOL: scalarType = "bool"; vecType = "bvec"; break;
428 message << vecType << numElements << "(";
  /external/clang/lib/Sema/
SemaExprMember.cpp 299 const ExtVectorType *vecType = baseType->getAs<ExtVectorType>();
324 (Idx = vecType->getPointAccessorIdx(*compStr)) != -1) {
333 } while (*compStr && (Idx = vecType->getPointAccessorIdx(*compStr)) != -1);
346 while ((Idx = vecType->getNumericAccessorIdx(*compStr)) != -1) {
370 if (!vecType->isAccessorWithinNumElements(*compStr++, HexSwizzle)) {
383 unsigned CompSize = HalvingSwizzle ? (vecType->getNumElements() + 1) / 2
389 return vecType->getElementType();
393 QualType VT = S.Context.getExtVectorType(vecType->getElementType(), CompSize);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp     [all...]
es2fShaderIndexingTests.cpp 842 DataType vecType = getDataTypeFloatVec(matSize);
963 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType)));
    [all...]
  /external/llvm/lib/Target/NVPTX/
NVPTXISelDAGToDAG.cpp 705 unsigned vecType = NVPTX::PTXLdStInstCode::Scalar;
709 vecType = NVPTX::PTXLdStInstCode::V2;
711 vecType = NVPTX::PTXLdStInstCode::V4;
765 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
793 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
846 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
898 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
966 unsigned VecType;
970 VecType = NVPTX::PTXLdStInstCode::V2;
973 VecType = NVPTX::PTXLdStInstCode::V4
    [all...]
  /external/clang/lib/AST/
Type.cpp 172 VectorType::VectorType(QualType vecType, unsigned nElements, QualType canonType,
174 : VectorType(Vector, vecType, nElements, canonType, vecKind) {}
176 VectorType::VectorType(TypeClass tc, QualType vecType, unsigned nElements,
178 : Type(tc, canonType, vecType->isDependentType(),
179 vecType->isInstantiationDependentType(),
180 vecType->isVariablyModifiedType(),
181 vecType->containsUnexpandedParameterPack()),
182 ElementType(vecType)
    [all...]
ASTContext.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 811 DataType vecType = getDataTypeFloatVec(numRows);
936 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType)));
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/
vktShaderLibrary.cpp 625 const DataType vecType = isMatrix ? glu::getDataTypeFloatVec(getDataTypeMatrixNumRows(basicType)) : basicType;
626 const int vecSize = getDataTypeScalarSize(vecType);
647 const DataType vecType = isDataTypeMatrix(basicType) ? glu::getDataTypeFloatVec(getDataTypeMatrixNumRows(basicType)) : basicType;
648 const int vecSize = getDataTypeScalarSize(vecType);
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 891 DataType vecType = getDataTypeFloatVec(numRows);
    [all...]
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
GlslangToSpv.cpp     [all...]
  /prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
GlslangToSpv.cpp     [all...]

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