/external/deqp/modules/gles2/functional/ |
es2fShaderAlgorithmTests.cpp | 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 63 m_vertShaderSource = vertShaderSource;
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es2fShaderIndexingTests.cpp | 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) 166 m_vertShaderSource = vertShaderSource; [all...] |
es2fShaderLoopTests.cpp | 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) 231 m_vertShaderSource = vertShaderSource; [all...] |
es2fShaderStructTests.cpp | 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 90 m_vertShaderSource = vertShaderSource; [all...] |
es2fMultisampleTests.cpp | 320 static const char* vertShaderSource = 346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fSyncTests.cpp | 125 const char* vertShaderSource = 144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fShaderLoopTests.cpp | 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 223 m_vertShaderSource = vertShaderSource; [all...] |
es3fPrimitiveRestartTests.cpp | 219 static const char* vertShaderSource = 238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fRasterizerDiscardTests.cpp | 205 const char* vertShaderSource = 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fShaderIndexingTests.cpp | 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 155 m_vertShaderSource = vertShaderSource; [all...] |
es3fShaderStructTests.cpp | 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 83 m_vertShaderSource = vertShaderSource; [all...] |
es3fOcclusionQueryTests.cpp | 145 const char* vertShaderSource = 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fMultisampleTests.cpp | 420 static const char* vertShaderSource = 469 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sOcclusionQueryTests.cpp | 105 const char* vertShaderSource = 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3sSyncTests.cpp | 113 const char* vertShaderSource = 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFramebufferFetchTests.cpp | 231 const char* const vertShaderSource = "${GLSL_VERSION_STRING}\n" 240 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
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es31fShaderFramebufferFetchTests.cpp | 357 std::ostringstream vertShaderSource; 359 vertShaderSource << "#version 310 es\n" 367 return vertShaderSource.str(); 792 std::ostringstream vertShaderSource; 795 vertShaderSource << "#version 100\n" 812 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str()); 969 std::ostringstream vertShaderSource; [all...] |
es31fMultisampleTests.cpp | 232 static const char* vertShaderSource = 271 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args)) [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 405 string vertShaderSource; 601 string vertShaderSource; [all...] |
es2pShaderOperatorTests.cpp | 237 string vertShaderSource; 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 801 const string& vert = m_programData[progNdx].vertShaderSource; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 405 string vertShaderSource; 601 string vertShaderSource; [all...] |
es3pShaderOperatorTests.cpp | 237 string vertShaderSource; 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 801 const string& vert = m_programData[progNdx].vertShaderSource; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderIndexingTests.cpp | 222 const std::string& vertShaderSource, 238 const std::string& vertShaderSource, 244 m_vertShaderSource = vertShaderSource; [all...] |
vktShaderRenderStructTests.cpp | 47 const std::string& vertShaderSource, 62 const std::string& vertShaderSource, 66 m_vertShaderSource = vertShaderSource; [all...] |