HomeSort by relevance Sort by last modified time
    Searched refs:vertShaderSource (Results 1 - 24 of 24) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
63 m_vertShaderSource = vertShaderSource;
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
166 m_vertShaderSource = vertShaderSource;
    [all...]
es2fShaderLoopTests.cpp 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
231 m_vertShaderSource = vertShaderSource;
    [all...]
es2fShaderStructTests.cpp 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
90 m_vertShaderSource = vertShaderSource;
    [all...]
es2fMultisampleTests.cpp 320 static const char* vertShaderSource =
346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fSyncTests.cpp 125 const char* vertShaderSource =
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderLoopTests.cpp 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
223 m_vertShaderSource = vertShaderSource;
    [all...]
es3fPrimitiveRestartTests.cpp 219 static const char* vertShaderSource =
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fRasterizerDiscardTests.cpp 205 const char* vertShaderSource =
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderIndexingTests.cpp 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
155 m_vertShaderSource = vertShaderSource;
    [all...]
es3fShaderStructTests.cpp 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
83 m_vertShaderSource = vertShaderSource;
    [all...]
es3fOcclusionQueryTests.cpp 145 const char* vertShaderSource =
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fMultisampleTests.cpp 420 static const char* vertShaderSource =
469 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
    [all...]
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 105 const char* vertShaderSource =
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3sSyncTests.cpp 113 const char* vertShaderSource =
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFramebufferFetchTests.cpp 231 const char* const vertShaderSource = "${GLSL_VERSION_STRING}\n"
240 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
es31fShaderFramebufferFetchTests.cpp 357 std::ostringstream vertShaderSource;
359 vertShaderSource << "#version 310 es\n"
367 return vertShaderSource.str();
792 std::ostringstream vertShaderSource;
795 vertShaderSource << "#version 100\n"
812 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str());
969 std::ostringstream vertShaderSource;
    [all...]
es31fMultisampleTests.cpp 232 static const char* vertShaderSource =
271 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
    [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 405 string vertShaderSource;
601 string vertShaderSource;
    [all...]
es2pShaderOperatorTests.cpp 237 string vertShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
801 const string& vert = m_programData[progNdx].vertShaderSource;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 405 string vertShaderSource;
601 string vertShaderSource;
    [all...]
es3pShaderOperatorTests.cpp 237 string vertShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
801 const string& vert = m_programData[progNdx].vertShaderSource;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 222 const std::string& vertShaderSource,
238 const std::string& vertShaderSource,
244 m_vertShaderSource = vertShaderSource;
    [all...]
vktShaderRenderStructTests.cpp 47 const std::string& vertShaderSource,
62 const std::string& vertShaderSource,
66 m_vertShaderSource = vertShaderSource;
    [all...]

Completed in 182 milliseconds